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Showing results for tags 'antenna '.
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I tried to send one to EVE but i lost contact with it And so many hard works of creating NavNodes was wasted I wonder does i need more antennas or just need upgrade my tracking station (currently is level 2) and next upgrade would cost me 1,23 billion kerbo dollars (i use to call it that ) so how make it to works
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Researching the KSP API, I found that the status property of an Antenna is not settable, which is a bugger when I want the ability to set it to be broken for a mod idea. Are there any other ways to set an antenna to the stock status of "broken"? Or is the only option to write a new Module (like DangIt) for all antennas that allow it to be broken "on purpose"? For the battery values - is there a way to set an unloaded ship entire EC value to 0? Ie I'm wanting the vessel to have zero EC upon in loading into physics range / becoming active vessel? Or would resource catch-up mechanics likely override the 0 value I set at an prior point in time went unloaded?