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  1. While i was struggling to get sleep last night, i came up with and idea that i had to try out ASAP, as i taught it might finally crack the secret to atmospheric capable Star Trek ships, witch is something ive tried in the past multiple times with varying success. My JJ-prise for instance didn't really fly anywhere and had to be cheated in to orbit, while the U.S.S Franklin flew barely with the power of about 40/50 vernor engines keeping it level. The idea i got was to sort of "mix things up a bit". Basically, instead of making the entire saucer section from wings like it's usually done, it instead is about 50% wings and 50% structural panels to give the thing lift, while at the same time keeping the COM as far forward as possible. I also built a big chunk of the nacelles using wings as-well, this time in a way that wouldn't throw the COL out of whack. Basically the back half of the saucer would the aircraft's main wings, while the nacelles would be the elevators and rudders, or something along those lines. Because of this design choice, there is a noticeable change in shade on the saucer, and the wing built bits on the nacelle's are a bit too open and blocky, But i think it still turned out pretty good. I think it's propably pretty evident to most of you that why i chose the Stargazer as the basis for my design...well, one of the reasons anyways. 1. even thrust. I remember with the JJ-prise i had a lot of troubles trying to keep it straight while flying in space, so to fix that i had to add extra engines on the hull to make the thrust a little more even. 2. The second main reason why i chose the Stargazer (Captain Jean Luc Picard's first command), is it's saucer/hull, it's very thick and has a lot of door's in it, so i taught i might be able to add a little functionality to the ship by having a large T-shaped cargo-bay in it. Unfortunately the ship still ain't perfect. 1. the methods described above do definitely help a lot, but not enough. Pretty much all of the tanks behind the COM are totally empty, and if the front tanks get empty, the COM will shift behind the COL. So, infinite propellant is needed to keep the ship in the sky. 2. Unfortunately the thing doesn't have the lift for it to reach in to space. So best to just warp it there straight from the runway. I think the max altitude is somewhere around 4000-5000m. 3. Due to the ships design, once you takeoff, you cannot land again, as the front landing.gears are meant to be thrown away after takeoff. And here is the ship itself (thankfully in this screenshot the textures weren't going haywire) You can see that ive added some stock lighting, some dummy guns, escape-pod hatches, and windows to give the ship a little more detail. The black stripe at the front is where the ships name/registration would go. 16 Shuttle engines represent the main thrusters, while 4 poodle engines represent the impulse engines. The rudders are represented by control-surfaces on the engine exhaust ports at the ends of the engine-nacelles. Elevators/ailerons are represented by Big-S control surfaces at the back of the engine mounts, and canards located just forward of the side cargobay's. (you can see the front landing-gears going bye-bye) I decided to leave the lower section of the saucer flat to save some time and effort, and hopefully a few parts. Technical specks: Top speed: (in atmosphere) about 220m/s Length: 87.4m Width: 38.1m Height: 27.2m Mass: 1,107.673 tons Parts: 1139 And there it is for you, an atmospheric capable starfleet vessel. As i said, it's still not perfect, but i hope it'll help anyone who wants to build these kinds of ship themselves. I hope you enjoyed looking at it .
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