Jump to content

Search the Community

Showing results for tags 'bd armoury'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 5 results

  1. I have tried using the most recent update to BD armory and it's dependencies, in both the most recent KSP version and the version that it was updated for. I have deleted and redownloaded from each relevant github, taking each folder out of their gamedata folders and putting them in KSP's gamedata folder (I did not put the BD armory gamedata folder into the KSP gamedata folder, just the BD armory folder). I have tried many fixes suggested online, but nothing seems to work. Could I have some help with this please? I can send screenshots if it helps fix the issue.
  2. I just got an idea! Since there is only the Infernal Robotics mod that lets you rotate and elevate missiles, guns and other things at the moment, it would be really cool if there was a mod that lets you build your own turrets that work with BD Armourys mouse aim. For example you could choose your turret ring size/type (hand cranked or motorized), gun elevation mechanism, etc. and orcourse the gun or other thing you want to point at your enemy. It would be also cool to be able to add armour to the turret. Also "new" different caliber guns to have some options to put on your turret. Turret rings: -Different sizes -Types (motorized/hand cranked) Gun elevation mechanisms: -Different sizes -Different heights -Types (motorized/hand cranked) Sights: -Optical -Laser -Artillery/indirect fire (distance based?)
  3. I downloaded bd armory for ksp 1.3 and downloaded an m1 abrams craft form kerbalx and it said it needed bd armory and kerbal foundries which I had both of. But when I tried to load it in the sph it said I was missing the armor plates (keep in mind that the craft said it was made in 1.3) My question is, where do I download the armor plates for bd armory?
  4. When I fly my plane or launch a rocket, I go to the weapons manager tab and I click 'Weapons'. I have a hidden Vulcan, 8 hellfires but nothing shows up. nothing shows up when I click guard mode or the other one either. How do you fix this?
  5. Here it is, an updated version for 1.05. This is a very capable and destructive ground attack aircraft! I decided to use Wheesley engines for this version as they don't have any engine wash and that allows me to hide them inside the craft and mount the rear ones in a more realistic fashion. It also means there is no jet wash to capsize any carriers you wish to land on. I decided against Juno's as they seem too weak and I can't rotate them stock anyway. Here's a quick video of its destructive power: Stock version = 97 parts and 20.1 tons BD Armoury version = 119 parts and 21.6 tons Hotkeys 1) Toggle rear engines 2) Toggle VTOL engines 3) Toggle reverse mode for rear engines 9) Toggle ladder 0) Toggle cockpit light The VTOL engine thrust is quite powerful as I wanted the jet to be able to carry heavy BD Armoury loads if needed and I would recommend not exceeding +/- vertical speed of 25 m/s or the aerodynamics of the plane will overwhelm the jets SAS. Hover throttle is about 1 click below 2/3rds. To transition from full horizontal flight to horizontal landing I would recommend flying low to the ground, setting throttle to 2/3rds, press hotkeys 2 and 3 to activate VTOL engines and thrust reverse and engage gear and air brakes. When your speed drops to 20 m/s press hotkeys 1 and 3 and land as desired. This is demonstrated in the video. The jet also rolls a bit when yawing at high speed due to the jets high COM but it is easy to compensate for. Stock Harrier download = https://drive.google.com/file/d/0B9mK0rPybNaxS0JQTTU3UWY5RTQ/view?usp=sharing BD Armoury Harrier download = https://drive.google.com/file/d/0B9mK0rPybNaxcDl2cG95TzRTWnc/view?usp=sharing
×
×
  • Create New...