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  1. Kerbal Space Program is a rather all-rounded game. With its complex physics calculations, n-body simulations little green men, and... oh wait! I've just uncovered a list of "features" in Kerbal Space Program that just doesn't make any sense! (No offense, squad. You've done an amazing job at this game already.) 1. Unable to edit subassembly descriptions. Have you ever saved a subassembly and made a typo in the description? It's annoying to reattach the subassembly and overwrite the old one just to change the description. The worst part is, some struts and action groups may get erased. 2. Annoying labels sticking to the cursor. I'm sure all of us have spent plenty of time in the SPH/VAB. Whenever we drag objects around and place them, occasionally, the labels would stick to the cursor. To remove the labels, i must exit and re-enter the SPH/VAB. 3. Birds and no forest? At the space center scene, there are sharp, loud noises of birds chirping and wildlife in the background. However, there is no forests/trees nearby the space center, and a more suitable BGM would be people talking and discussing about which kerbal to kill next chatting in the background, or sounds of vehicles moving about. 4. Engines with thrust vectoring magically "vector" about. Engines with vectoring nozzles are somehow able to move about suddenly. This motion causes oscillations in SAS mode, and doesn't look great either. Before v 0.22, control surfaces used to have the jerking motion as well, but it got replaced with a smoother animation. Why didn't the engines receive a similar overhaul? 5. Small engines don't matter. Seriously. When small engines fire directly at the ground, there are no particle effects. The small engines can generate exhaust able to make parts explode, yet it can't kick up a handful of dust from the ground? 6. Old fuel tanks use Russian technology. I'm just kidding, Russia. Anyway, old tanks (such as the white ones) have disturbing rings and visible rings of nails. The paint on the white tanks are also tarnished with black stains. Why don't the old parts receive a new look, similar to the new spaceplane parts so that the art styles in KSP are consistent? 7. Do rockets smoke? Why do rocket engines in KSP generate so much smoke? Since there are sufficient amounts of liquid fuel for each unit of oxidiser, a clean and complete combustion should be expected, right? I understand that solid fuel boosters leave trails of smoke, but most liquid fuel engines don't. 8. Engine exhaust. There are many things wrong with the engine exhaust in KSP. Firstly, it's outdated and comes from early alpha versions of KSP. Secondly, the exhaust do not resemble combustion in any way whatsoever. Third, exhausts are the same for all rocket engines, even nuclear engines. Lastly, the diagram below explains why exhaust should be different in space than on the ground. 9. Able to switch vessels between VAB and SPH. Okay, i understand that this isn't something urgent, but i feel that it would make gameplay slightly better. Yes, i understand that you can move vessels about by copying and pasting the files into the respective folders, and changing type = "SPH" to "VAB", or vice versa. However, shouldn't there be a more user-friendly way to do this? Edit: I'm aware that the last point is already a feature in the game, and i apologize for not having checked it out :/ Common replies : There are many, many reasons why suggesting mods might not be the best idea. -Mods take time to update whenever KSP receives a new version. -As the suggestion list grows, the mod list also grows. Some mods may not be compatible with each other. -Remember that this post is to ask for the features to be in the stock game, not to ask for mods with the specific features. Remember, my suggestions aren't necessarily perfect, and we may disagree on our viewpoints. I accept your opinion about my suggestions! If you have any opinions about these suggestions, feel free to share them below! Again, i wish to reiterate that squad has done an amazing job at this game already, and this forum post does not aim to prove otherwise.
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