Search the Community
Showing results for tags 'big ship'.
-
Kerbal MonoRail A bit of backstory: For ages Kerbals used planes and rockets to cover great distances over land. But none of them could carry much stuff, and there were the occasional crashes and stuff. So I they decided to build a MonoRail system! It would then be used to carry large amounts of fuel, etc., from places where resources are abundant, to places that are the best to launch from. +-----+ | LOG | +-----+ [ 220605.1118 ] Test with Ground Anchor. The Ground Anchor seems to be too buggy to be used to tie the rails to the ground. (See log 22.1) [ 220606.1239 ] Test for rail attachment. It may be a good idea, but only when no ground is available. (See log 22.2) [ 220822.2116 ] Test with a carriage on a rail. The whole thing seems pretty stable, although it isn't (especially in curves). (see log 22.3) [ 220822.2232 ] Longer rail and speed test. Prototype can reach 50 m/s, and probably more. Still not stable, due to spring issues. (see log 22.4) [ 230202.1854 ] New rail, using a custom 30-meter-long, 1.875m square-sectionned part. Several tests using plane wheels. Still unusable as the springs are either too low to actually do something, or too high and cause the car to derail. New design, using rover wheels this time, as spring set to minimum will not cause some casing collider hit the rail, thus slowing down - and possibly stopping - the vehicle. (see log 23.1) [ 230204.1301 ] Test to determine an efficient way of arranging docking ports, to produce as much thrust as possible. (see log 23.2) [ 230204.1313 ] Design for fuel wagon and engine, the latter using four of the engine modules previously found. (see log 23.3) [ 230204.1341 ] Test of the previously designed vehicles. (see log 23.4) [ 230204.1519 ] Test of the cargo wagon and the platform, which allows loading/unloading of vehicles. (see log 23.5) [ 230208.1444 ] Stress-tested the chassis: the wheels break often. The issue could be fixed by changing the wheels, though it has yet to be tested. (see log 23.6) [ 230208.1542 ] More stress-testing, this time with fuel wagons and in a straight line. Results indicate that more wheels might will be needed. (see log 23.7) [ 230214.1831 ] Test for rail segment coupling technology. The technique used works good. It will be kept unless a better one is found (which is very unlikely). (see log 23.8) [ 230701.1744 ] A bit of theory about the use of fairings as rails, to make the MonoRail fully stock. (see log 23.9) TBC
- 28 replies
-
- 1
-
-
- big ship
- monorail technologies
- (and 1 more)
-
III have been wanting to complete the Jool V for a while now. I have gotten pretty adept at SSTOs, have landed on almost every planet and returned in the stock game and gotten pretty far on a career save. Recently, I was thinking what if I carried some ships, packed with DV, Jool and then releasing them to go to all the other planets, then meeting up and taking the kerbals back to Kerbin. So I didn't think this would work at first, these ships being heavy would require a big mothership. I put together a small 30 ton mk1 SSTO with about 6k m/s with the nerv. I built a 400 ton mothership and stuck the ssto to it. The mothership still had 12k m/s. I then took my famous Astro Explorer and removed the parachute. I then copied this and strapped a 9 ton Tylo lander onto it. The Tylo lander has loads of fuel left once it has ascended to orbit from the surface of Tylo so I thought I'd bring it to Vall if the Astro Explorer doesn't have the TWR to land on Vall. The 1st Astro explorer will land on Pol, then Bop, then Vall so I might as well park the cruiser in Vall orbit and take the SSTO there after it has done Laythe. However I knew I couldn't take the entire thing up to LKO with one rocket and using two would cause a flex when activating the engine. However I hyperedited it into orbit and stress tested it. No flex. If there does end up being one, I'll download KJR. Phase one Getting the Mothership and the SSTO into orbit I used a pretty big ship to get this 400 ton spacecraft into orbit. I had about 300 m/s to spare in LKO but I had to decouple the last boosters unfortunately. Phase 2 Getting The Astro Explorer and the Tylo Tug to the mother ship Had a couple of issues with this launch. The top was a bit wobbly but not too much so it was pretty easy to get into orbit. The whole thing didn't have enough torque so once I was within 1km of the mothership, I decoupled the payload only to find out the Tylo tug didn't have RCS thrusters. I have no problem with doing a rendezvous without RCS at Tylo but the monopropellant tanks are dead weight. Docking was a little tricky but I did it in the end. I got to the target docking port, just to find out that there was a docking port in the way. This was from when I was building it in the VAB, I forgot to remove it. :/ Anyway I undocked that and then docked to the mothership. Also to get a good encounter with the Mothership, I had to dip into the atmosphere at about a 63km PE dangerous maneuver but I'm lazy. Phase 3 Getting to Jool and all moon landings! Next Phase: Return to Kerbin! I finished this. Apparently, I didn't show the interface in the pictures so my entry wasn't valid. I really don't see the point in posting the rest of the pictures. If anyone wants me to though, will.