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  1. BioMass Continued (Development Thread) Original Topic | Github (Original Dev Version, KSP 1.0.5) | Release Page (Github) | SpaceDock (coming after non-testing releases are made) (Development restarted! Thanks to @Roboto and @seanth for permission to continue this wonderful mod!) What is BioMass? BioMass is a mod that allows the Player to launch Greenhouses and related equipment for use in Space. These may be used to create a "closed-loop ecosystem" to provide Food, Water, Oxygen, WasteWater, Waste, Carbon Dioxide, Nutrients, and of course, BioMass. Each resource is used in some form or fashion; and it's up to the Player to make use of those resources in creative ways. Theoretically, it should be possible to sustain Crews indefinitely using this ecosystem and some careful management of resources. The more gear that is used for these purposes, the more Kerbals your Station can support in this manner. Changelog: Changelog from original BioMass (still available at https://github.com/VigilanteInc/BioMass): Requirements: - TAC-Life Support (link) - Module Manager (you should have this already) - Interstellar Fuel Switch (link) - Community Resource Pack (you should have this already too) Supports: - KSP Alternate Resource Panel (I even made some extra icons for it, copy the /Icons folder to /TriggerTech/KSPAlternateResourcePanel/Icons in order to add them) - Universal Storage (more/better pods are WIP, but there's two already made for now!) - TweakScale (in fact, it's a good idea to have TS installed ... the models have an issue with scaling in current releases) - Connected Living Space (most of the modules are passable) Download @ Github (Releases can always be found there)! Will update the initial post as necessary. Please forward any issues/complaints/feature requests to this Topic.
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