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  1. Hi people, I'm an blender 3d artist, and just recently wondered how do people extend Kerbal Space program. I have a few questions about extending KSP Question 1 What i wondered about first are the 3d formats, what i understand is that KSP, understands Collada, which Blender can Export. But i noticed that most Addon's dont seam to use that format. I only found the Hooligan_Labs_Airships mod to be using Collada, another popular format in use, seams to be, .dds (as used by karbonite) I'm not sure where the abbreviation stands for, and i do wonder what software is used to create .dds files. ? Question 2 To keep in style with other existing kerbal stuff, what are the colors of windows, white/gray hulls. Question 3 Is there a vertex face limit on models, or texture size limit ?. What is considered round in KSP ea a tupe with 24 faces or 32 or 64 ... what is generally used ?. Question 4 Also i am wondered about, how to create mechanics in models, doors that open or landing gear that extends. As for the moment see above i'm building a large size rocket pod a 6 kerbal pod, and it would be nice to have some things extending or opening The idea for it was a pad that never came into existence, but hat a remarkable flat looking appearance. However once this works i could create some more pods and interesting parts. PS i have no intentions to install unity (in fact i am going to deinstall it; as it takes to much HD space ), so any answer relating to unity i cannt use
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