Hi people,
I'm an blender 3d artist, and just recently wondered how do people extend Kerbal Space program.
I have a few questions about extending KSP
Question 1
What i wondered about first are the 3d formats, what i understand is that KSP, understands Collada, which Blender can Export.
But i noticed that most Addon's dont seam to use that format.
I only found the Hooligan_Labs_Airships mod to be using Collada, another popular format in use, seams to be, .dds (as used by karbonite)
I'm not sure where the abbreviation stands for, and i do wonder what software is used to create .dds files. ?
Question 2
To keep in style with other existing kerbal stuff, what are the colors of windows, white/gray hulls.
Question 3
Is there a vertex face limit on models, or texture size limit ?.
What is considered round in KSP ea a tupe with 24 faces or 32 or 64 ... what is generally used ?.
Question 4
Also i am wondered about, how to create mechanics in models, doors that open or landing gear that extends.
As for the moment see above i'm building a large size rocket pod a 6 kerbal pod, and it would be nice to have some things extending or opening
The idea for it was a pad that never came into existence, but hat a remarkable flat looking appearance.
However once this works i could create some more pods and interesting parts.
PS i have no intentions to install unity (in fact i am going to deinstall it; as it takes to much HD space ), so any answer relating to unity i cannt use