Jump to content

Search the Community

Showing results for tags 'blender dds mu'.

The search index is currently processing. Current results may not be complete.
  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. Hi people, I'm an blender 3d artist, and just recently wondered how do people extend Kerbal Space program. I have a few questions about extending KSP Question 1 What i wondered about first are the 3d formats, what i understand is that KSP, understands Collada, which Blender can Export. But i noticed that most Addon's dont seam to use that format. I only found the Hooligan_Labs_Airships mod to be using Collada, another popular format in use, seams to be, .dds (as used by karbonite) I'm not sure where the abbreviation stands for, and i do wonder what software is used to create .dds files. ? Question 2 To keep in style with other existing kerbal stuff, what are the colors of windows, white/gray hulls. Question 3 Is there a vertex face limit on models, or texture size limit ?. What is considered round in KSP ea a tupe with 24 faces or 32 or 64 ... what is generally used ?. Question 4 Also i am wondered about, how to create mechanics in models, doors that open or landing gear that extends. As for the moment see above i'm building a large size rocket pod a 6 kerbal pod, and it would be nice to have some things extending or opening The idea for it was a pad that never came into existence, but hat a remarkable flat looking appearance. However once this works i could create some more pods and interesting parts. PS i have no intentions to install unity (in fact i am going to deinstall it; as it takes to much HD space ), so any answer relating to unity i cannt use
×
×
  • Create New...