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Showing results for tags 'bouyant'.
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So during testing of the latest build of Vessel Mover it was discovered that if you spawn a vessel over the ocean with launch clamps attached your craft will be spawned attached to the sea floor. Now, as the BDAc team works toward a solution (something to do with raycasts), I figured I'd make a challenge out of this glitch so we all can have some fun with it The challenge is to build a craft that has no propulsion and see how high above the surface of sea you can launch it ... The buoyancy of your craft is how you will propel it through the water and it will give you the momentum to launch into the air Vessel Mover is required Directions: 1- Build craft then attach launch stability enhancers, save craft 2- Launch craft then move vessel with vessel mover to location on the water of your choice (anywhere on Kerbin) 3- Spawn the saved vessel beside the first vessel (your vessel will spawn attached to the sea floor) 4- Stage the clamps and watch your vessel rise to the surface and launch into the air Pictures/Video or it didn't happen (video preferred) Highest altitude wins ... Bragging rights if you can belly flop your craft onto the first craft See example video below There is another part to this challenge for those of you who dare ... The Jaques Kousteau Hall of Fame To be entered Hall of Fame, you must build a boat capable of launching a submersible with the intention of traveling to a point somewhere on the seas of Kerbin and launch your vessel. This board will record the depth achieved and the height you launch your vessel after blowing your ballast ... No parts can be jettisoned or decoupled from your submersible once it begins to rise and no mods that add parts SCOREBOARD HIGHEST ALTITUDE 1- qzgy - 81 m 2- 3- 4- 5- BRAGGING RIGHTS 1- 2- 3- 4- 5- JAQUES KOUSTEAU HALL OF FAME 1- 2- 3- 4- 5-