Jump to content

Search the Community

Showing results for tags 'brachistochrone'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 3 results

  1. Hi, What I'm trying to find out if it's possible to do a brachistochrone curve/"straight" line trajectory. Essentially, you would burn towards, say, Duna until you were halfway there, and then flip around and burn to decelerate. I've already made an engine that can burn for that long, I would mainly like to know how I could do this in-game and how I could determine the halfway point of the path (roughly speaking). Thanks!
  2. So, for reasons, I'm trying to get a probe to Eve as quickly as I reasonably can, for certain definitions of "reasonable" -- and decided the way to figure this out was to start with the basic kinematics equation of .5at2+vt+d and do a lot of algebra starting with the conceit that we want the acceleration portion to equal d. This resulted in just deriving the brachistochrone equation like a doof: (total trip t = 2*sqrt(d/a), total dv = 2*sqrt(da)) Throw in the min distance from Kerbin to Eve being 3,668,900km, pick a comfortable acceleration, and there's the dv and burn time. However, that's assuming crazy things like instant re-orientation, and for a = 1m/s, leads to a 22 tonne ion craft I already have around but also a pair of 16.8hr burns. I could just make everything bigger to burn harder for less time, but that could make the lower stages get a bit out of hand. So, we come to realm of having a coasting phase, which highlights the fact that the brachistochrone equation is a special case of a more general equation, and we've just set coast time to zero. As such, instead of d being just a*t2/2, which was convenient, now it's a*ta2/2 + vmaxtcoast where ttotal = ta+tcoast and vmax= roughly(a*ta). I think I can maybe constrain it with a chosen ta -- say, 10hrs (I can handle a pair of 5 hour burns over a weekend), and a vaguely acceptable acceleration rate, say, 1m/s again, for ease. So to solve for the times, we substitute a*ta for vmax and ttotal-ta for tcoast a*ta2/2 + a*ta * (ttotal-ta) = d => (d-a*ta2/2)/a*ta = ttotal-ta => d/a*ta-ta/2 = ttotal - ta => ttotal = d/a*ta + ta/2 This gives us 1m/s2*(36ks)2/2 + 36km/s*(ttotal-36ks) = 648Mm + 36km/s*(ttotal-36ks) = 3668.9Mm => 3020.9Mm/36km/s = ttotal-36ks = 83913.89ks => ttotal = not much more...that kinda gets overwhelmed by coast time...of over 23 thousand hours. I might not've done that right. I blame it being after 2:30. Any thoughts/corrections?
  3. If SpaceX gets its booster return down to a science, and Falcon Heavy performs as expected, then an interesting possibility emerges. The Falcon 9 v1.1 FT Stage 1 booster is capable of SSTO on its own, though without payload or capacity for return. If a Falcon Heavy was launched without any second stage, however, you'd end up with a nearly-full first stage in orbit and two empty strap-on boosters returned safely to the ground, ready to refuel and relaunch. A single Falcon 9 launch costs $61 million, with fuel accounting for roughly $200,000 of that. Thus, Falcon Heavy would allow SpaceX to put a nearly-full Falcon 9 first stage into LEO for marginally more than the cost of a single Falcon 9 launch. With a $1 billion investment, that would be no less than fifteen nearly-full Falcon 9 first stages in LEO. Strap them together and you've got a launch stack capable of a Brachistochrone transfer to Mars for a manned mission in a minute fraction of the Hohmann transfer time. A short transfer time means your consumables budget can be much smaller, enabling an even-faster transfer. Can't think of a cheaper way of doing it.
×
×
  • Create New...