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Showing results for tags 'canadian'.
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So while I was working on my latest creation for the Stress out the Devs Challenge, I was perusing the forums and came across The Domino's Challenge. With my mind set on stressing out the devs as requested, the name made me think of the 'domino effect' and how I used to set up domino's just to knock 'em down when I was a kid ... How Kerbal of me So the challenge is this - Around the KSC, set up a line or two (or ten) of domino's that would make a Kerbal proud (or fling one up into the air just for kicks) ... Mods are ok ... explosions even better Just list the mods you're using and incorporate the KSC into your creation somehow Video's are preferred but at the very least we all want to see it all come crashing down in a glorious way with many photo's (and explosions) As for scoring, well I am open to suggestions as I'm not sure how to go about scoring this as it's all about creativity in your design I recommend using Vessel Mover to set up your run due to it's ease of use and the spawn vessel function ... Below is a link to BDA (Continued) where in the OP you will find a list of the mods supported by the BDAc development team, Vessel Mover is in that list and is updated for 1.1.3 Good luck to all Here's just a basic idea ... I plan to make something with much more complexity in the near future
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So during testing of the latest build of Vessel Mover it was discovered that if you spawn a vessel over the ocean with launch clamps attached your craft will be spawned attached to the sea floor. Now, as the BDAc team works toward a solution (something to do with raycasts), I figured I'd make a challenge out of this glitch so we all can have some fun with it The challenge is to build a craft that has no propulsion and see how high above the surface of sea you can launch it ... The buoyancy of your craft is how you will propel it through the water and it will give you the momentum to launch into the air Vessel Mover is required Directions: 1- Build craft then attach launch stability enhancers, save craft 2- Launch craft then move vessel with vessel mover to location on the water of your choice (anywhere on Kerbin) 3- Spawn the saved vessel beside the first vessel (your vessel will spawn attached to the sea floor) 4- Stage the clamps and watch your vessel rise to the surface and launch into the air Pictures/Video or it didn't happen (video preferred) Highest altitude wins ... Bragging rights if you can belly flop your craft onto the first craft See example video below There is another part to this challenge for those of you who dare ... The Jaques Kousteau Hall of Fame To be entered Hall of Fame, you must build a boat capable of launching a submersible with the intention of traveling to a point somewhere on the seas of Kerbin and launch your vessel. This board will record the depth achieved and the height you launch your vessel after blowing your ballast ... No parts can be jettisoned or decoupled from your submersible once it begins to rise and no mods that add parts SCOREBOARD HIGHEST ALTITUDE 1- qzgy - 81 m 2- 3- 4- 5- BRAGGING RIGHTS 1- 2- 3- 4- 5- JAQUES KOUSTEAU HALL OF FAME 1- 2- 3- 4- 5-