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Showing results for tags 'career mod'.
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So I was looking for new launching sites in my career mode, therefore I launched a recon satellite to polar orbit around Kerbin, and while watched as the planet rotates under me, on the Kerbnet I picked up an anomaly signal, not so far from the Northern Pole, on the Ice Shelf. So I built a long-range plane and flew there to find out, what is it could be. What a big surprise!
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I want to develop a new mod that would redo the career contracts. There have been several mods around but they are often outdated , bugged or too small in scope. I imagined that this mod would be similar to Career Evolution but I would integrate (after getting the proper permissions) contracts from other mods. The must have mods that I plan to integrate are : Scan Sat , Kerbal Konstructs , Planetary Base Inc. and Extra Planetary Launchpads since they add desperately needed functions to the game. The mod will be built using Contract Configurator since the original code seems kind of a mess and I simply lack the time that it would probably take to rewrite it from scratch. The goal of the mod is to create a narrative on which you can play your game from the first steps to launching your old crew from the base on Eeloo , having them dock with their transport vessel in orbit and send them to Kerbin and then via another transfer land them at KSP. I was thinking that the contracts should configured with a number of missions for each celestial body . Since manned and unmanned mission have drastically different requirements of dV I've split them into the following categories and given some of them program name . Unmanned: 1. First flyby - Voyager 2. First orbit and relay - Pioneer 3. First polar orbit, mapping, biome specific science - Explorer 4. First impact - void - Viking A 5. First impact - atmosphere - Viking B 6. First soft landing - void - Mariner A 7. First soft landing - atmosphere - Mariner B 8. First orbit and return - Ranger 9. First soft landing and return 10. First high atmosphere science 11. First automatic rover - Pathfinder 12. First solar observatory - Helios 13. First low orbit solar observatory 14. First deep space relay - orbit beyond Eeloo 15. First UAV helicopter 16. Unmanned asteroid science Manned: 1. Kerbin suborbital rockets - Icarus 2. Kerbin LKO Science - Mercury 3. Mun and Minimus orbit and landing - Apollo 4. First orbit and return - Vanguard (must perform spacewalk) 5. First polar orbit and biome specific science - Discovery 6. First landing and return 7. First manned rover 8. First research station 9. First space shipyard 10. Fist orbital fuel depot 11. First orbital refinery 12. First mining base 13. First surface based refinery 14. First shipyard and launch pad 15. First runway - for planets with atmosphere 16. Manned asteroid capture 17. Manned Helicopter 18. First manned beyond Eeloo fuel depot , science and comm relay space station What I would love to hear from you is your opinion of this project , if you would like to see such a mod added (given that there are some out there). Also please let me know if you thing that some programs should be merged with others , if you would like to add new programs or if you have some additional suggestions for program names. Thank you for reading this. Please let me know what you think.