Search the Community
Showing results for tags 'ccf'.
-
Community Career Framework (CCF) A Standards Cooperative for Career Games (Standard Career Progression and Part Balance Recommendations for Mod Authors and Players) Tech Trees | Contract Packs | Stock-alike Recommended Standards for Part Mods Greetings mod authors and players of KSP! There was a consensus developed between a number of mod authors in a previous discussion in the Add-On Discussions Forum that we want to finally introduce here. This consensus believes there should be a standard career progression that is modular and developed by consensus, and a stock-alike balanced part value recommendation set that is driven by community recommendations and thus easily adoptable by mod authors. This project aims to: 1. Offer tech trees certified with the outlined progression below. 2. Offer contract packs certified with the outlined progression below as well as overlap compatibility. 3. Offer a recommended standards list of values for part mods - keeping it as basic as possible and assuming stock values remain unchanged. 4. Allow for part mod and balance mod authors to acknowledge CCF compatibility. Essentially this would give balance mod authors a framework to be creative and offer their balance visions as separate creative mod offerings. CCF is therefore made of two parts: The Standard Career Progression - a modular career progression for career games (tech trees, strategy mods, and contract packs can certify their compliance) The Stock-alike Recommended Standards for Part Mods - a set of recommendations for part balances (part mod authors can tag their creations as compatible). Both parts will work hand in hand to give mod authors and players a set of community driven guidelines when developing or tweaking mods for the most common modded career games. Let get started! CCF Standard Career Progression: ground vehicles & boats > submersibles > aircraft > sounding rockets > unmanned rockets > probes > manned spacecraft > rover landings > manned landings > space stations > spaceplanes > bases > colonies > interstellar This progression is modular, meaning that in theory, any certified mods (tech trees, strategy mods, or contract packs) that support the framework should technically remain balanced if a player so chooses to ignore certain nodes in their career games. If players don't want to play a career game that has ground vehicle or boat parts and contracts, and want to just skip to unmanned rockets, the idea is that any CCF certified mod (tech trees, stragtegy mods, or contract packs) will still be playable and balanced with other CCF certified mods. A mod may be certified to work either by the mod author, or by the community. If by the community, then "recommend" will be listed until the mod author agrees. List of CCF Standard Career Progression Certified Mods: Tech Trees: recommend: Engineering Tech Tree by @Probus recommend: SETIctt by @Yemo Strategy Mods: recommend: Strategia by @nightingale Contract Packs: - Contract packs must have no overlapping contracts with other contract packs listed in order to be listed as certified. Giving Aircraft a Purpose (GAP) by @inigma Contract Pack: Sounding Rockets by @inigma The above listed mods are welcome to certify as CCF certified with the following badge: Stock-alike Recommended Standards for Part and Contracts: CCF Standards for Contracts - Rewards, Penalties, and Experience (TBD) CCF Standards for Parts - Costs and Outputs Any mod that meets the CCF Standards for Parts is welcome to certify as CCF compatible Thanks for reading! At anytime you disagree with these standards or anything in this project or this original post in this thread, please respond to this thread and let's talk about it! We're here to develop this project by consensus, not by fiat. Let's have fun, and let's discover what we can make together!
-
This project has moved to: http://forum.kerbalspaceprogram.com/index.php?/topic/129805-community-career-framework-a-standard-career%C2%A0progression-and-mod-compatibility-cooperative%C2%A0for-career-games-tech-trees-contract-packs-stock-alike-recommend-standards-for-part-mods/#comment-2359045 Please update your links accordingly. - inigma ==================================== CCF - Community Career Framework - Community Standards for Balance Among Career Mods I was wondering if there was a need to get modders to collaborate on developing their mods as part of basic career mod family which would be focused on balance between all families of mods in a standard career Modular Progression Framework model using a Standard Costs, Outputs, Rewards, and Experience worksheet. Modular Progression Framework: ground vehicles & boats > submersibles > aircraft > sounding rockets > unmanned rockets > probes > manned spacecraft > rover landings > manned landings > space stations > spaceplanes > bases > colonies > interstellar Research for each module family would offer components that are most rudimentary/basic first, dependent on having researched only historically related technologies offered in Progression Framework nodes before it. Contracts for each module family would offer targets that are not explored, closest first. Mods in all families would have balanced outputs, costs, and rewards vs all other mods in all families in order to self-certify as CCF compliant by adhering to the CCF Standard Costs, Outputs, Rewards and Experience worksheet (CCF SCORE - hey I like friendly acronyms) The idea behind the Modular Progression Framework is to certify that balances will still exist if a career player removes any of the module families, such a player who cares not to start with ground vehicles or subs, and wants to skip straight to manned spacecraft but remove colonies and interstellar module families would still find a reasonably balanced and thus playable game. Standards, Costs, Outputs, Rewards, and Experience (SCORE) Worksheet Link (TBD - To be Determined) Fuel Ratios for Fuel Tank Parts Should be: (Procedural Part's standard) volume of tank * 0.86 CCF Certified Mods: (TBD) Tech Trees: recommend ETT by @Probus Strategies: recommend Strategia by @nightingale Contract Packs: recommend GAP by @inigma recommend Space Stations by @severedsolo etc Parts: recommend USI Sounding Rockets @RoverDude recommend DMagic Orbital Science by @DMagic recommend KAX by @keptin Utilities: recommend Take Command by @seanmcdougall recommend Holodeck by @enneract recommend Waypoint Manager by @nightingale The idea would be for the members of this family/coop to build interactivity or optional dependencies for other members so balance and cross-compatibility can be guaranteed by players opting to install any or all of these mods together. Previous attempts to create a balance mod depended on the effort usually of one individual (SETI, BTSM) and licencing restrictions preventing others from easily picking up and carrying on. A mod coop or family would help mitigate this as the mod family as a whole would not be absolutely dependent on other members unless the licensing of such dependent mods were open to anyone carrying the torch. Ideas? Thoughts? Feasible? Essentially this would be a recommended base install of mods that would act as a framework for other modders to carve out a place in the framework and code their mod if necessary to certify compatibility with it.