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Now with a Push Button : Bored of yelling the launch countdown yourself ? Do you find the launch sequence a little ... lifeless ? So here comes an enhancement for your launch clamps : an authentical launch countdown brought to you by Athlonic Electronics. Installation : - You just have to install the "LaunchCountDown" folder and the "ModuleManager.dll" file in your KSP "GameData" folder. It will upgrade your KSP stock TT18-A Launch Stability Enhancer (aka launch clamp) with a countdown feature. No additional parts needed thanks to the excellent "ModuleManager" plugin (included) from Ialdabaoth/Sarbian. ( credits and updates here : http://forum.kerbalspaceprogram.com/threads/55219-Module-Manager-1-5-%28Nov-11%29 ) How it works ? When building your rockets, you can assign actions (Start Countdown and Abort Launch) shortcut key/button for launch clamps in the action group editor tab. or/and When on the launch pad, just Push dah "Go Flight !" Button. Put your in-game engines volume around 25% for the best launch sequence experience Be aware that it will auto-activate the launch stage once the countdown reach "Ignition" so plan your stage accordingly : -> First stage : Engines AND launch clamps, -> and do NOT wait ignition to put some generous throttle... Mechjeb's autopilot users : Setup your ascension profile, Engage MJ autopilot, Start the countdown, Sit back and relax ^^ When using "Apollo Style" launch sequence : You can set your first stage with liquid fuel engines, and your second stage with launch clamps and SRB. This way you can spool up your main engines (at around 10% thrust) by activating your first stage when "engine ignition start" is announced at T-8 seconds. Gently put generous throttle when "All engines running" is announced at T-1 second. And wait for the release of the clamps and Lift-off ! Known issues : - countdown sequence pause every seconds in KSP x64 (32bit is fine) - you may spend too much time on the launch pad now ^^ - let me know if you find some more... Changelog : v1.8.0 [23 Oct 2019] - Fixed errors (due to Refs .dll split & Net 4.x target) - Recompiled for KSP v1.8.0.2686 v1.7.9 [28 May 2017] - Recompiled for KSP v1.3.0 (b1804) - Bundled Modulemanager v2.8.0 v1.7.8 [12 Oct 2016] - Recompiled for KSP v1.2.0 (b1586) - Removed KSPUtil reference - Removed "using Linq" as advised by Squad - Bundled Modulemanager v2.7.1 Older changelogs : To do list : - auto-detect if no engines are on the current stage to avoid wounds, - add a KSP ApplicationLauncher button - polish the GUI - add a (better) Kerbalish countdown, Chatterer style, - add an advanced mode with detailed launch procedures (checks, engine ignition, ...), - learn to code properly and optimize methods... Download from SpaceDock : Download from Curse thingy : This mod includes version checking using MiniAVC. If you opt-in, it will use the internet to check whether there is a new version available. Data is only read from the internet and no personal information is sent. For a more comprehensive version checking experience, please download the KSP-AVC Plugin. __________________________________________________ https://gnu.org/licenses/gpl-3.0.en.html Source code : https://github.com/Athlonic/LaunchCountDown
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I dont know if sombody made one already but just in case no one has here is one. COUNTDOWN TO 10 YEARS AND UPDATE: ITS HERE PARTY CONFIRMED RELASE TIME: UPDATES HERE
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NASA CountDown v.1.1b [1.0.5] This is a mod which continue a great mod LCD - Launch CountDown v1.7.2 idea. Example and How-To-Use: https://youtu.be/gSZVLG_KpTw The mod add a new features: countdown visualization like NASA countdown user can setup last 10 seconds for custom stage launch toolbar support engine control for realistic launch (if enabled, mod will set throttle to 1% on last 4 sec and set throttle to default on launch) saving all user settings for each vessel (new) check launch situation and execute abort action (new) add custom sound set (see readme file) (new) enable/disable sound (launch will start from 15 second if disabled) (new) main window scale (from 0.2 to 1 scale factor) (new) Unpack and copy GameFolder content into your KSP_LOCATION\GameData Compatibility With Other Mods Compatibility with KSP 0.24.2 & 0.25 & 0.90 & 1.0.2 & 1.0.4 & 1.0.5 & 1.1.3 Version Information 15/09/2014 First beta release 27/09/2014 Version 1.0.1 beta release 03/11/2014 Test on v.0.25. 04/01/2015 Update to version 1.1.0b (KSP 0.90) and fix several bugs 14/06/2015 Update to version 1.2.0b (KSP 1.0.2) and add new sound sets 31/08/2016 Update for KSP 1.0.5 and change mod name 01/09/2016 Update for KSP 1.1.3 WIP Including russian launch sound set Add sound enable/disable preference (complete) Add save launch sequence for each vessel (complete) Add to determine a countdown start second (complete) Check Toolbar compatibility (I got several issue requests) (complete) Add posibility dynamicaly setup sound set (complete) Download Curse (only mod binaries) SourceCode Special Thanks! I give thanks to: Alexustas - Creation of visual resources and a lot of help. Athlonic - For a great idea and implementation this. Kussris - For great sound sets Sorry if I've missed anyone out, but I am very thankful for all the help! This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 International License.
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Super rushed. Just wanted to put something together for a proof-of-concept for something I'm working on. Good headphones or sound system required.