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  1. Now before we get too riled up over the Mission Editor that is soon to be released, let me clarify a bit... I understand the new Mission Editor will NOT support career mode That said, I am interested in creating a mission or two that I can use in my current career game. What I would like to do is maybe develop a mod with a little Mission Control UI that would allow me to "buy" a mission that maybe uses that feature to unlock parts for technology that has not yet been unlocked on my career tree. This might enable me to deploy an experimental craft or two that I developed in sandbox mode that are ahead of their time on the tech curve... not sure if a mission can be created that would reduce your funds when selected, but seems like it logically would allow a negative instead of a positive value. Would also be nice if I could make it auto-complete the mission when the special craft is deployed. Does this sort of thing ring-a-bell to anyone? I don't wish to recreate the wheel if it's already been done.
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