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This isn't a typical "why did my ship run out of power?" question. I know why it ran out of power, but I'm wondering about recovery from this situation..... The problem is, I have, at times, on my craft greater consumption than I do production. Which is fine until it hits 0. My question is, when this happens why can't I turn off the power-consuming components to breathe new life into the craft? You can't do ANYTHING to the craft, really, which might make sense if there was no power production, but I'm a bit baffled at the inability to turn off consumption in the zero-power state. Is this a conscious design condition? Yes, I can stick extra batteries on there and halt their usage, then re-enable them if I run out, but this is problematic in this scenario because I'm using the standalone Alcubierre drive mod, and that draws 10,000 Ec/sec. My production is a little over 2,000 Ec/sec. I can also carry capacitors, but when in the zero-power state, I can't even discharge those. I don't think this is mod-related, as it seems to be a general feature of the game that nothing can happen in the zero-power state. Correct me if I'm off base here. Cheers, -BS
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