Jump to content

Search the Community

Showing results for tags 'dunahab'.

The search index is currently processing. Current results may not be complete.
  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 2 results

  1. PROJECT CITADEL purpose: -Kerbal XP and science space station -First space station on Duna orbit for the kotius program T H E C I T A D E L crew capacity: 29 power generation: a pair of OKEB-250 "Ares" ROSAs from NF solar modules: 6 (+ crewed spacecraft) artificial gravity modules: 2 landers (occasionally and/or ascent stages): 1 etc. etc. I ran out of module ideas after getting a Duna lander mods used: Tantares spacecraft NF solar, NFLV, NF props, NF spacecraft SSPEr ReStock
  2. Release v0.8.1 (Alpha) Kerbal Kolonization Program Hey guys! I have been missing for some time and now I am bringing you something that I have been working on for some time. First of all, I would like to thank @linuxgurugamer for making this plan that I have had for some time, finally possible. These features were made for land build with KAS and KIS! !! Attention !! First of all it is important to warn that this mod needs the LGG Mod (link) to work properly. The purpose here is to make it less cheaty and bring a greater challenge so that you can build your bases or colonies. If you just want the standard animation, without the need to consume resources, go to your game folder and delete the "KKP_PatchAnim_Resources" folder Bug fixes: 0.8.1 - MoonVillage main module airlock - Some improvement on Moonv Village textures UV Map. Download Moon Village Inflatable and Shielded Planet Colony ( Hassel ) DunaHa ( MARSHA ) This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
×
×
  • Create New...