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Showing results for tags 'electrical'.
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I wish to get my program, which takes images from a camera then picks out objects based on their color, to be able to pick out the nearest of several identical yellow, plastic poles. One idea I have is to shine a colored light in front of the camera. The light will be about 3-4 inches away from the nearest pole, and the second-nearest pole will be about 2.5 feet away. This light will hopefully cause the pole to different than other of those yellow poles. My first question is, what color of light do you suggest I choose in order to get the illuminated pole to stick out against the other poles? There may be red and/or blue objects in the distance, but I can crop those out. The second question is, where can I find LEDs of the appropriate color and brightness that don't need any more than 5 volts. Thanks!
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Should i use the Nuclear Reactor for any long-term planet landing colonies? I'm thinking of having a large base on the Mun to start, and i need a way to power it. I don't know if this is better than a massive battery bank and a load of solar panels. I think it should be stated that although i've had this game for a year or two, i made it once to the Mun successfully, and landed a probe with help from a community member on the Discord. (Find a picture of that on my Steam gallery). I am on sandbox right now, so i don't blow my mind trying to get the tech tree first. With all that aside, is it possible to "refuel" the Nuclear Reactor? And, how do you empty its waste and depleted uranium?
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Ok, I acknowledge that this may be an old idea, or perhaps in the wrong area. If so, I am sorry. I don't usually poke my head up for air. I looked around for a mod similar to what I was thinking of and found none. If perhaps I missed it, then I would certainly love to know about it. Quite frankly, I got sic and tired of carrying cumbersome extraneous RCS tanks. I would rather just carry a few batteries linked to a recharge system. I decided I wanted a Star Trek style energy based attitude control system. Now, yes I know the Impulse engines in Star Trek were not stabilization and control systems, they were sub-light engines. Well it was the closest analog I could think of for my purposes. I am willing to hear better ideas. Basically, I attempted to use the skin and specs from the large "Omnilight" from B9 Aerospace and combine them with the RCS control function of a standard RCS blister. I replace the mono-propellant cost with a low electric charge cost and rationalized it with a half-assed explanation of some "superconducting magneto-plasmic ceramic alloy" pseudoscience. Basically, I just wanted better, finer control in space flight without carrying bulky mono-p tanks that inevitably run empty. Plus the blinky lights would be cooler than that little mist spray effect. I wanted the lights to flash yellow or orange when the Retro control "field" is active, but so far they just shine white constantly and provide no reaction or control at all. Undoubtedly I've made numerous errors, but hopefully someone else sees what i was attempting. And hopefully, it's a viable idea. It's sloppy and jammed together. Again, I'm sorry. I will not claim to be a programmer or even to understand code. It's a crude effort, so please forgive my limited abilities. If anyone thinks this might be useful, can be improved upon, corrected, or etc; I would be most interested in hearing feedback. Perhaps you could help in straightening out this little project of mine. Or at least point me in the right direction. Thank You In all it's glory, here's it is: ***After considering for a bit, I realized the term RCS would really no longer apply to a part operating in the fashion I am proposing, so I guess I am trying to make an ICS- Impulse Control System.*** PART { name = MontSco Experimental Heavy Imulse RCS Blister Antonius I module = Part author = GNL MODEL { model = B9_Aerospace/Parts/Utility_Light_N/N2_Omni_Large } scale = 1.0 node_attach = 0.01930076, 0, 0, 1.0, 0.0, 0.0 TechRequired = specializedControl entryCost = 400 cost = 100 category = Control subcategory = 0 title = MontSco Experimental Heavy Imulse RCS Blister Antonius I manufacturer = McCoy Engineering Enterprises description = The mp reaction control Impulse pads works by imparting a gravitational force via newly invented Duradymian superconducting magneto plasmic ceramic alloy. Provides superior maneuvering and stabilization of spacecraft with no need to carry tanks. attachRules = 0,1,0,0,0 mass = 0.05 dragModelType = default maximum_drag = 0.001 minimum_drag = 0.001 angularDrag = 2 crashTolerance = 25 maxTemp = 3100 PhysicsSignificance = 1 bulkheadProfiles = srf MODULE { runningEffectname = ModuleRCS lightName = light_N1 useAnimationDim = true useAutoDim = true lightBrightenSpeed = 10 lightDimSpeed = 10 ignitionThreshold = 0.1 minThrust = 0 maxThrust = 12 heatProduction = .04 animationName = B9_Utility_Light_N1 useResources = true PROPELLANT { name = ElectricCharge ratio = .1 } } key = 0 220 key = 1 120 key = 4 0.001 }