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Showing results for tags 'emissive'.
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Hello guys, who can tell how to make something work one emissive animations on several nozzles at once on one engine?
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EDIT : The solution can be found in @NecroBones post below. I'm having an issue with getting FXModuleAnimateThrottle to correctly animate an emissive animation on multiple meshes within a single part. The animation plays correctly on ONE mesh out of however many there are that have the animation component in Unity, mostly it seems to be the first mesh in the hierarchy. The incredibly frustrating thing is that all the stock engines that use this work completely fine, as does another mod part from a different author (the Zenit-style engine in AB Launchers that @Beale made). ModuleAnimateHeat also works completely fine on the exact same part(s). I have tried all sorts of crazy Unity hierarchies including copying exactly what the stock Rapier uses. I have updated my Unity client (up to 4.2.2) to see if that was causing issues. I reinstalled the part tools, I've tried renaming everything over and over to see if an underscore or not capitalising something was breaking it. I did find a related report on the bug tracker, but there are a number of stock parts that simply are not having this problem so I don't know how relevant it really is. This is driving me completely up the wall and I have no idea what to do about it, has anyone else seen this? Does anyone know a way to fix it, or am I going to be stuck with using ModuleAnimateHeat until 1.1 and new Part Tools come out and hopefully fixes this? Here's a few pictures to illustrate the problem: