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  1. Hello everyone! I'm having frame rate issues in FLIGHT scenes. It just started happening recently, but I haven't been able to track down the cause yet. I was hoping perhaps that someone else has seen something similar or knows of the cause. SOLVED: The cfg file for DatedQuickSaves got wiped out somehow, and it was autosaving once per second. Here's the default DatedQuickSaves/PlugInData/settings.cfg: DateString = yyyy-MM-dd--HH-mm-ss FileNameTemplate = quicksave_Y[year]D[day]H[hour]M[min]S[sec] MaxQuickSaveCount = 20 AutoSaveTemplate = autosave_Y[year]D[day]H[hour]M[min]S[sec] AutoSaveFreq = 15 MaxAutoSaveCount = 20 FillSpaces = True ReplaceChar = _ ORIGINAL POST: Here's what I've found so far: Running KSP 1.2.2 Lots of mods, but everything via CKAN (except for Infernal Robotics, see next point), and everything seemed to be OK (I think) until I tried IR. Manually installed IR v2.10 beta (and IR legacy parts), which supposedly works with KSP 1.2 Disk access ~0 in non-FLIGHT scenes, ~2-3Mb/s in FLIGHT scenes (includes MAP view during FLIGHT) Changing back to non-FLIGHT scene, disk access drops back to ~0, UI is smooth and fluid (e.g. dragging tracking station view) Checking output_log.txt shows an enormous amount of lines generated during FLIGHT scenes as opposed to other scenes: order of 1e3 lines in non-FLIGHT scenes vs. 10e4 in FLIGHT Tried old saves, creating new games- still have framerate problems in FLIGHT scenes. Removed IR, still having frame rate issues even with new games as well as saved games- so I'm wondering if I need to do something else (besides removing the MagicSmoke directory from GameData) to completely remove IR. It *seems* to be linked to IR, but I'm not exactly sure... I updated some mods via CKAN at the same time that I installed IR, so... I'm about to flush and try virgin install, but I was wondering if anyone can help in the meantime. I'll attach logs (they're huge!) and screenshots of disk access rates/debug lines generated if desired (I'm not on my gaming machine ATM). TIA, Max
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