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Showing results for tags 'float curve cfg part jet moduleenginefx'.
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Hi, i'm trying to create a jet engine with a very large velocity span, 120kn stationary thrust and up to 500-600ish kn thrust maximum, i've been using Amazing curve editor for the float curves, but somehow the game is multipliyng by about 10 the power, probably i did something wrong in the float curves, here is the code: MODULE { name = ModuleEnginesFX engineID = Atmo thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 100 heatProduction = 60 useEngineResponseTime = True engineAccelerationSpeed = 0.1 engineDecelerationSpeed = 0.5 fxOffset = 0, 0, 0.74 flameoutEffectName = flameout powerEffectName = running_thrust engageEffectName = engage disengageEffectName = disengage spoolEffectName = running_turbine engineSpoolIdle = 0.05 engineSpoolTime = 2.0 EngineType = Turbine exhaustDamageMultiplier = 4 clampPropReceived = True PROPELLANT { name = IntakeAir ignoreForIsp = True ratio = 10 } PROPELLANT { name = LiquidFuel resourceFlowMode = STAGE_STACK_FLOW_BALANCE ratio = 1 DrawGauge = True } atmosphereCurve { key = 0 800 0 0.02 key = 0.05 1500 20000 50000 key = 0.3 9200 0 800 key = 1 10200 0.1 0 } // Jet params atmChangeFlow = True useVelCurve = True useAtmCurve = True flowMultCap = 3.0 velCurve { key = 0 1 -0.125804 0 key = 0.35 0.86 0 0 key = 1 1 1 1.3 key = 2 1.3 0.35 1 key = 3 2 1 2 key = 5 5 0 -0.32 key = 8 2.5 -0.9 -1.5 key = 10 0.2 -7 -2 } atmCurve { key = 0 0 0 2 key = 0.0002 0.166 5 20 key = 0.05 0.7 0 3 key = 0.16 0.9 0.5779132 0.5779132 key = 0.5 0.8 0.4809403 0.4809403 key = 0.8 0.75 0 0 key = 1 1 0 0 } }