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I'm currently using 1.3.1.1891 LimuxPlayer en-us, and I recall getting a consistent segmentation fault quitting the game since 1.3 (Not on earlier versions though). I was hoping this would have been a usually error and someone reporting it and having it fixed. But after picking up playing again, I can't find any mention of this error or fixes for it on the forums. Anyone have some ideas on were to start with solving this? Some clues (short enough to add directly to the thread I'm guessing): ********************** ./KSP.x86_64 Set current directory to /home/oskar/ksp/KSP_linux_1.3.1 Found path: /home/oskar/ksp/KSP_linux_1.3.1/KSP.x86_64 Mono path[0] = '/home/oskar/ksp/KSP_linux_1.3.1/KSP_Data/Managed' Mono path[1] = '/home/oskar/ksp/KSP_linux_1.3.1/KSP_Data/Mono' Mono config path = '/home/oskar/ksp/KSP_linux_1.3.1/KSP_Data/Mono/etc' displaymanager : xrandr version warning. 1.5 client has 4 screens displaymanager screen (0)(DVI-I-1): 1920 x 1080 displaymanager screen (1)(DVI-D-0): 1920 x 1080 Using libudev for joystick management Importing game controller configs Segmentation fault (core dumped) ********************* dmesg gives a "KSP.x86_64[4894]: segfault at 7f01641b9be8 ip 00007f00d30c2874 sp 00007ffda783ecf0 error 4 in liblingoona.grammar.kerbal.so[7f00d2fe5000+1ca000]" ********************* First and last lines from KSP.log (doesn't seem like there is anything interesting in the log file): ******* Log Initiated for Kerbal Space Program - 1.3.1.1891 (LinuxPlayer) en-us ******* Kerbal Space Program - 1.3.1.1891 (LinuxPlayer) en-us OS: Linux 4.4 openSUSE project 42.2 64bit CPU: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz (4) RAM: 7982 GPU: GeForce GTX 670/PCIe/SSE2 (2048MB) SM: 30 (OpenGL 4.5 [4.5.0 NVIDIA 384.98]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8 ... ... [LOG 01:55:32.147] [MessageSystem] OnAppInitialized [LOG 01:55:32.147] [MessageSystem] Reposition 0.08033587 10446 [LOG 01:57:58.175] [UIApp] OnDestroy: MessageSystem
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Hello sorry for stupid question... i am a newbie, so shame on me I need to know if there is any Game Event, that can me detect leaving the game (closing). Maybe such us leaving the main menu. I read the documentation https://anatid.github.io/XML-Documentation-for-the-KSP-API/class_game_events.html#a2712d503dade12e1339da59d781e181e but i didn't find anything usable. I also googled ! I am just trying write or maybe improve saves syncer. And this is first time, when i am trying to work with KSP API. Thank you for any advice, have a nice day jozef