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Found 2 results

  1. Hello, Under what conditions is ablator depleted from a heat shield in ksp? I made a ship to do a 5,000,000km flyby of the sun then re-enter kerbin atmosphere. All went well, but as i was planning a heavy, steep and fast reentry i used the next size up heat shield (2.5m for a 16 ton 1.25m re-entry package) with the default amount of ablative material (all of it). As i crossed 70km coming home, i noticed that half my ablator had disapeared before i hit atmosphere. I flew the mission again and watched the ablator levels. I didnt loose any on ascent, but it did slowly drain away while i was outside kerbins soi. I have a hefty heat source on the ship in the form of an NFE reactor, i believe its adequetly cooled (radiator dont exceed 50%). Could it be the reactor heat causing this, or heat from the sun, or maybe the game models solar wind ablation now? Has anyone else seen it, or have i discovered a wierd one off interaction between 80+ different mods?
  2. Alright, so before I make a support ticket outta this, does anyone know if the devs ever laid out clearly just how mono and xenon fuel flow is actually intended to work? I've recently learned a couple of recent of designs of mine don't work as intended, as it turns out the [STAGE_PRIORITY] fuel flow rule does not, as I thought, attempt to respect staging in order, working up the stage list as tanks empty or are ditched, but instead counts decouplers out from the root part and draws from every tank with the highest decoupler count, working down as tanks are dumped or empty out. Needless to say, this messes with my parallel-mount, pairwise staged fuel pod systems for needlessly-long-range vehicles. But the thing is, I don't actually know if it's a bug. If it's meant to work like that, I'll just have to redesign. If it's not supposed to do that, then I've a bug to report.
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