Hey folks,
After a long time staying with 1.0.4 I decided to update last week.
While playing around I noticed something that for me is very immersion breaking in KSP, that is the newly introduced blackbody glow. For those who don't know what it is, it is that 'reddish shader/overlay' (not the heatmap texture!) for all parts when they start overheating.
Currently the shader effect starts even when an engine like the LVN is still 1500K away from it's max temperature, around 900K. From that to 2500K it glows, overlaying the models org engine heatmap. Which is tbh rather not a good looking combination.
My suggestion is to:
make this effect configurable to a % of the max temp of a part
make toggle-able like the F10/F11 overlay
or to be able to completely disable it
On a personal note, to be honest the feeling is rather extreme, I find it so immersion breaking I'm contemplating to go back 1.0.4 and sadly miss out on all the good mods being released atm.