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  1. Since mods have started being released for Kerbal Space Program 2, I was wondering, how do you get started with creating mods for the game? I have a little experience with creating mods for the original KSP (The Varuta System and Planet Dunope), but I'm sure modding KSP 2 is different from how it was done in the first game. From what I've seen on SpaceDock, there is something called BepInEx and Space Warp, which is a modding API for the game, but how do you get started with creating mods using it (like this for example). I do have some C# coding experience, as I've created projects in Unity before, but where do I begin?
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