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Showing results for tags 'ground bases'.
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So I know that many players (Including myself) love to build ground bases and space stations. However, the stock parts for things like this are very limited. I'll want to make a huge, fantastic space station and end up with a few "Hitchhiker" containers stuck together with a cupola and some solar panels. There are a few mods to help with this, but it would be nice to have them be in the base game. The devs making the parts would be better in a few ways; namely fewer bugs from more professional designers (Although the mods I've seen are very well made). Adding some more parts in a DLC would be great, and many people would buy it. I'm pretty sure that this idea has been mentioned before in the suggestions, but that was only about space stations and focused more on centrifuge rings and stuff like that. IDEAS: Crew tunnels Hydroponics Modules (For fun or for life support mods) Rover bay with doors Some way to make it easy to land horizontal bases (Wide landing legs?) MORE SCIENCE Sorry if there is another thread that is the same thing
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I'm starting up a YouTube channel soon, and I'm looking for some ideas, specifically space stations and bases, but you can show me anything, because I can use anything. In advance, thank you.
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I'm new to these forums, so excuse me if this isn't posted in the right place. It says challenges... so I thought I would share the one I've created and taken for myself: Create and deploy a self-sufficient base of operations on every single planet (stock planets only). I have the outer planets mod enabled later in the series (After recording episode 9, my save file became corrupted everywhere when KSP updated to 1.1.2 and I moved mods around... episode 10 explains the problem, and Episode 12 tells the solution). SERIES PLAYLIST SO FAR (YouTube) The parameters of this challenge are pretty much explained in video 1, but due to the video's length, I'll summarize here: CAREER MODE, Unmanned before Manned. TAC Life Support enabled. FAR enabled. Deadly Reentry Enabled. RemoteTech Enabled. ScanSat Enabled 100% self-sustaining base must manage everything about itself autonomously without direct Kerbin assistance, and staff a minimum of one scientist and one engineer to be successful. Life Support systems must also be self-sustaining, meaning food, water, and oxygen must be replenished when consumed, and waste resources properly managed (without Jettison installed). For Gas Giants, an orbital station takes the place of a ground base, with almost all parameters the same. The only difference is that it must store fuel at all times, and it's allowed to take shipments of supplies on a regular basis, as long as the supplies come from an orbital body within its own SOI system, like one of its moons* (*this is something not mentioned in the video and was amended/added after the video was recorded). I've decided against (for now) installing Karbonite Plus for that "gathering stuff in the air" mechanic, because I'm also looking for realism. I'm new to this "recording gaming play-through" stuff, but I've got about 300+ hours in KSP now, and feel as though I can tackle this challenge over the next year or so of playing (hopefully). This is a HEAVILY MODDED play-through, thanks to 64-bit KSP. The mod-list for this play-through, as well as the playlist itself, is located here: http://hottipscentral.com/ksp-mods If you have any tips, or things to add to this, please let me know either in the comments of the videos there on YouTube, or below in this forum (which I think I'll get notified for.. right?). PC Specs, since quite a few people in other areas of the internet were interested, is in the description of every video.
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