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Hi everyone, Glad to be part of the community! Hey, don't leave just yet!! I discovered KSP a month ago, and have been binge playing it. For the (unhealthy) amount of time and effort put into this game, I haven't done extraordinary things. Just managed to visit the Mun or Minmus a couple of times each, using a few dozen savefiles in the process. I still don't have a firm grasp of what makes a decent rocket. To be honest, I'm more of a planes guy... so I decided to install what looked like the nec plus ultra of aviation for KSP, FAR that is (and a few other mods because I really fancied that su-30 or f-35 replica). But I'm trying to keep the gaming experience light enough for my set-up, so I had to - sadly - resign myself to accept that I would not be able to run KSP with stunning visual enhancers. I actually use my business laptop and it's not too shabby, but obviously it wasn't destined to run video games so despite its theoretically encouraging specs, it still doesn't make the cut. Anyway. I'm playing career mode, and I'm struggling to make it to the next level, which means making enough science to leave Kerbin's satellite system, and in the meantime understanding how to actually play the game to create rovers, probes and whatnot, then launch them into space. I can't say I've made enough attempts at orbiting a probe around Kerbin to call it quits, but it is also quite certain that I know very little about rocket science, which is why I'm here today among you kerbalnauts to learn from your wisdom. How hard can rocket science be anyway? Kerbally yours