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The KDF OH-69 Djinn is The KDF’s latest Light Observation Helicopter. Capable of Flight on most planetary bodies with atmospheres. Armed with twin cannons to provide rapid-fire support. This craft Is fully stock only requires DLC Single passenger Comes with a fully interactive cockpit full of instrument clusters and levers. Action Groups Space Bar - Fire Cannons AG1 - Control form Command Seat. AG2 - Control from Probe. RCS TRIM KEYS I, K - Trim Top Propellers J, L - Trim Rear Propellers H, N - Tilt Rotor Forward/Back Flight Details Main Throttle will control the RPM of the Motor Rotorblade Pitch Cluster - Optimal flight is set marked by a red marker on the Instrument cluster. Try to stay in this mode for the best flight. Lower than red will put you into hover mode. Full engagement will send you into a high incline. Use full throttle when you want to gain high altitude Download here https://kerbalx.com/InterstellarKev/KDF-OH-69-Djinn https://steamcommunity.com/sharedfiles/filedetails/?id=2936514208 Details Type: SPH Class: aircraft Part Count: 184 Pure Stock KSP: 1.12.5
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Keeping my US craft replicas in this topic I will only use Stock/DLC parts, no mods when building these _______________________________________________________________________________________________________________________________________________ Boeing AH-64A/D Apache Length: 13.2m Weight: 23.7t Parts: 351 Main throttle: Main rotor and tail rotor torque (set to slightly below 1/3, and use SAS) Translate U/D: Main Rotor pitch collective _________________________________________ McDonnell Douglas F-4B/C/E Phantom II on KerbalX Length: 15.6m Weight: 25.36t Parts: 220 (w/drop tanks) AG1: Toggle afterburners Stage: Drop external fuel tank As a side note, I'd highly recommend you only drop the tanks when not exerting any G's on the craft, since the landing gear on the drop tanks are autostrut-locked to the rest of the plane, it appears to screw up the wing part positioning and somewhat ruins the aerodynamics. _________________________________________ F-15C Eagle on KerbalX Length: 14.9m Weight: 23.7t Parts: 217 AG1: Toggle afterburners _______________________________________________________________________________________________________________________________________________ Fairchild Republic A-10 Thunderbolt II on KerbalX Length: 12.2m Weight: 22.07t Parts: 290 _______________________________________________________________________________________________________________________________________________ Lockheed Martin F-22A Raptor on KerbalX Length: 15.4m Weight: 33.43t Parts: 233 AG1: Toggle afterburners _________________________________________ F-35A Lightning II on KerbalX Length: 12.73m Weight: 29.21t Parts: 394 AG1: Toggle afterburners Requirements: Making History DLC, Breaking Ground DLC _________________________________________ F-35B Lightning II STOVL on KerbalX Length: 12.75m Weight: 31.93t Parts: 340 Requirements: Making History DLC, Breaking Ground DLC _________________________________________ F-16C Viper Length: 12.5m Weight: 22.5t Parts: 270 _______________________________________________________________________________________________________________________________________________ Grumman/Northrop Grumman F-14B Tomcat on KerbalX Length: 14.2m Weight: 29.9t Parts: 277 AG1: Toggle afterburners AG2: Toggle swing wings U/D: Manual swing-wing angle Requirements: Breaking Ground DLC _______________________________________________________________________________________________________________________________________________ Bell AH-1Z Viper on Kerbal X Length: 12.6m Weight: 20t Parts: 239 Main throttle: Main rotor and tail rotor torque (set to ~50%) AG1: Toggle Fuel Cell Translate U/D: Main Rotor pitch collective _________________________________________________________ Upcoming crafts: F-18 Hornet / F/A-18 Super Hornet ???
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Hey guys! Im a noob in ksp but i've just build a ''helicopter'' that works pretty well,his unique problem is stability. I would like if you guys can make it better and post a craft file for it,thanks! This is the link for downloading it. Hope you like that: https://drive.google.com/open?id=0B-EtYAa62qrdQklwbE1TVmpVXzA
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Just an experiment to see if I could create helicopter parts that do not require a plugin like firespliter. Kerbal doesnt like engines being on top of the center of mass so it freaks out if you leave the gimbals on. Also parts are not textured. Comes with- 2 blade commercial prop 4 blade industrial prop tail rotar Air intakes Skids http://spacedock.info/mod/1039/FASA Props