I want to create a new plume, or re-color an existing one for my mod, I read the tutorial, but unfortunately it is going over my head, If someone could walk me through the process I would be very greatful.
Starting at the beginning, step 1 of the tutorial:
1) Game objects
Create an empty game object at the origin that you will use for exporting. This will have a partTools component on it that you will use to write the .Mu file to your FX folder.
Create an empty object as a child of the exporter object. This object will have the KSPParticle Emitter script on it. I call mine 'emit'. This allows you to easily tweak the position of the effect within the actual exported object.
I also make an additional object and name it smokePoint, to correct the orientation of the stock smoke particles. I move it to -1 on Y, and rotate it -90 on X.
This object won't be needed if you aren't using one of the stock prefab particles. It's named smokePoint to match the name of the rapier config.
How (and where) do I create the game object?