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Showing results for tags 'incidence'.
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https://en.wikipedia.org/wiki/Vought_F-8_Crusader If you want my reasons, there's a detailed explanation here - The short version is that in stock aero most drag comes off the fuselage, even if the wings are angled to produce lift with the body of the plane pointing directly into the prograde. Push the nose up or down only a degree or two however, and it can up doubling. This is a problem because some phases of flight require more lift than others. If you prefer to penetrate sound barrier at sea level, you need a low lift condition, so it doesn't try to climb when going fast in thick air. If you are trying to do that at altitude to take advantage of the thinner air, you need quite a bit of lift. During the speedrun, you are probably trying to get mach 5.2 at 21km air breathing. Due to extreme high speeds, low lift is fine. But if you use NERV engines to get from there to orbit, you need high lift and good lift drag ratio because the air is so thin. Without variable incidence you can pitch up or down, but that leads to large amounts of drag. So, is there a way to make a variable incidence wing a) stock or b) using infernal robotics Imagine b) is a lot easier and more controllable, though if i could get a) to work with two presets (3 degrees and 7 degrees perhaps) it'd make my day. month. year.