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Showing results for tags 'influence'.
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This occured to me a long time ago so I've decided to finally suggest it. I was looking at Ascension, the comet from Kragathea's Planet Factory, nowdays resurrected as Sentar Expansion. That body is on a highly eccentric orbit and always has the same SOI. That does not happen in real life even if we ignore the n-body physics. SOI depends on the proximity to the orbiting body. If it's close to a massive one, its SOI will be smaller, and vice versa, considering its constant mass and volume. Because of this, you could be in a defined large orbit around a comet when it's far away from the Sun, but when it comes closer, you'd continue your way on an independent solar orbit. (In extreme cases, if the body approaches too close, it's not even holding its shape - it's smearing along its orbit, coming apart. It's the known Roche limit.) I know n-body mechanism would be difficult to implement and cause a great deal of issues for all but very experienced players, but variable SOI shouldn't be a problem. Implemented into KSP, this would mean very large orbits around planetary bodies would be unstable and it would provide a new challenge. I'd like to see this one day, especially if (hopefully) we get a comet in the Kerbol system.