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Showing results for tags 'internationalization'.
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When I internationalized XT Landertrons, I crawled through the config files and internationalized everything by hand. No big deal, since there's just five parts and a handful of notification strings. I'd like to internationalize HGR, though, which has dozens of parts, so I'm a lot more interested in an automated solution. I'm envisioning a script that operates on a folder and goes through each part and pulls out the title, manufacturer, description, and tags into an en-us.cfg file. Meanwhile, each autoloc tag gets generated automatically, in a format like "#autoLOC_[short_name_or_abbr_for_mod]_[partname]_title" (and "_desc", "_mfg", and "_tags"). If nobody's made a script like this, I'll make one in Python and submit it to @taniwha's cfgnode library, but I figured I'd ask around first. (@linuxgurugamer, have you made something like this?)
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Dedicated to the devs : @KasperVld@Ted Hello, I'm Simon, the guy who first created the LanguagePatches project for KSP and the French translation mod. First of all, let me tell you the story : Three years ago I first asked the devs about their plans about translating the game, I asked them if they were interested in making a collaboration with me for the translation, but their answer was "we are not focused in localisation efforts as the game is not yet officially published, but we'll contact you in the future once we are ready to start translating the game". So I waited. A lot : 2 years. In 2015 I asked Ted again, I wanted to get information about the plans for translations in the future, and he's answer was positive : So I waited again, and I had no more info. So what are the plans now ? Three years later, now that the game is officially published ? I confirm I'm still wanting to translate the game, so I'd like to have news, you see... I mean.... 3 yrs folks...
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