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Showing results for tags 'ipad'.
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KerbalKompanion is a Companion app for KSP I'm developing for iPads. It is a client for the Telemachus Mod (which I love) and is meant to be a more streamlined experience. The App is currently in TestFlight beta testing so If you want to try it out, click the link below. If you have any issues with the App feel free to contact me here, leave developer feedback by making a screenshot in the app or add a GitHub issue to its repository found here TestFlight: [Beta Test] (more or less stable) [Alpha Test] (not stable, coming soon) Dependencies: iPad running 13.2 or newer (will be lowered to 13.0 as soon as I figure it out) KSP: any version working with the Telemachus mod found here. GitHub: KerbalKompanion TelemachusKit (My open-sourced Swift Package that is used to connect to Telemachus) More Images:
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Full on KSP for the iPad would be fantastic, as long as it could avoid the stability issues with the console ports, but I'd like to suggest a more limited and perhaps intermediate project. Flying actual missions requires a variety of precise control inputs, I prefer FPS games on a computer because I find the imprecision of console controllers too frustrating. I'm concerned that on an iPad I'd find controlling KSP equally frustrating. I would greatly appreciate extending some of the KSP experience to on-the-go play. In particular I think an app implementing the VAB and Spaceplane Hanger would be a huge benefit. Since vehicle construction is not time critical, the control situation should be manageable. As long as input is precise enough, having to toggle input modes shouldn't be an issue. I'd love to be able to work out designs forlaunchers, Duna landers and rovers on the train and try them out when I get home, making maximum use of the limited time I do have to play at home. My concern is just how much of a market there would be for something like that. But personally I'd drop £10 on it in a heartbeat. Simon Hibbs