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Showing results for tags 'launch clamp'.
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It will be very pleasable, if all launch clamps would be deleted after craft launch. There is no reason to leave them after launch, because you its single purpose to hold your craft before liftoff. The current situation annoys me when they are just trash taking up space that makes me waste my time sometimes
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I've always wanted to have cool cinematic launches where the main engines will start and the launch clamps will release a few seconds later, but this wastes fuel, and although it never affects my launches that much, it has always bugged me. To solve this I decided to create this simple mod: Launch Clamp Fuel Pumping! This mod does a couple things: Adds a button to the launch clamps to "Start/Stop Pumping Fuel." Adds 100 units of electric charge to each launch clamp. Increases the amount of electric charge generated by the clamps from 1 ec/s to 40 ec/s. Increases the mass and cost of the launch clamps to help balance the whole thing. (Because you don't get charged for the fuel that is pumped) Other info: Launch clamps pump (magically generate) 180 lf/s, 220 ox/s and 20 mp/s, which is enough for two launch clamps to fuel one Mammoth engine with ease. The launch clamps will take 1 ec/s to pump the fuel, so although the clamp is generating 40 ec/s, it will look like its only generating 39 ec/s. Download on Spacedock License
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- launch clamp
- fuel pump
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