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  1. Because I'd love more ways of interaction in the kerbal Universe and I'd have a ton of applications for it, I've decided to try and make a switch. The principle is simple, if any collider interacts with the collider of the part model, it will trigger an action group and either reset or stay that way until a collider interacts again. Great for making automated machines, ignition system of a piston engine, pinball etc. pizzaoverhead has helped with some basics and gave me the following text: Using Unity 4.2.2 I have set up Monodevelop with the correct references. Right now I'm trying to find the basics like syntax, code structure, code for manipulating action groups, calling a context menu etc. The amount of information is enormous and being a person who visualizes everything, trying to translate code into a picture or movie and never coded before, it will be a slow process. I'll be writing about my progress and occasionally ask the good people on this forum for a little help. Any spontaneous tips and all help will be appreciated and will be mentioned when the plugin/mod is released.
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