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This is my first formal project, so bear with me if it isn't perfect. Some background: I like the flying wing aircraft concept a lot, planes like the Ho 229 and the B2 bomber are some of the coolest flying machines. I don't understand all the advantages of the flying wing design as apposed to conventional fuselages or other alternatives. Another concept I really enjoy messing around with is the lifting bodies that NASA was experimenting with slightly before they came up with the space shuttle. Things like the Martin Marietta x-24 and the similar Scramjet Drones that are more modern are my chief inspiration here. One big problem I have is that I don't totally understand the advantages of both designs, so some help here would be much appreciated. Both in reality and in game. I have some basic questions about the fundamentals of where each design is most effective (such as general altitude) and why. I usually end up relying on the fact that I appreciate well engineered machines and that if it looks really cool, then it probably works well too. So here is the actual idea I had: Using the idea of the swing wing, which briefly explained is that the wing changes angle to improve performance at different speeds, I want to create a flying wing aircraft where the wings would swivel forwards (Probably using a mod like infernal robotics) to create the profile of a lifting body aircraft. Lastly, Here are some conclusions I have come to: This is in no way practical in real life, I totally understand that, but this is Kerbal, and all things are at least attempt able. I don't understand the intricacies exactly of what I am suggesting, or even if it can be done, which is why I am leaving it here as a discussion point, for some peer review. I look forward to any advice or input given and will have some paper concept drawings added eventually. -Ja3k
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