Search the Community
Showing results for tags 'localization bug'.
-
#AutolLoc_### not being nice.
Arco123 posted a topic in KSP1 Technical Support (PC, modded installs)
Game: "Du du du... So, U want to play KSP?" Me: "Yeah..." Game: *Pulls out gun.* "Not today buddy." So, Yeah. Can't play the game at all due to this bug. I'll post all the things you guys need but any ideas on how to fix this? Most of the text doesn't work and is replaced by it. Time warp doesn't work. Running through the launcher doesn't work. Steam not working and even checking the files using my own eyes and Steam's find no errors. Maybe 1-2 but it goes down to 0 every time I check it. If redownloading doesn't work I'm going nuclear. (Aka nuking it from space and redownloading every mod, Steam and everything KSP has ever touched.) Summary: Autoloc messing up and replacing most of the text with errors. Rechecking it doesn't work.-
- autoloc
- localization
-
(and 2 more)
Tagged with:
-
To Whom may Concern I had been doing Korean subbed localization since the patch, and the problem is that whenever I apply KO in the build file and initiate the localized file, there's ingame problem of all pannels of Astronaut Complex becoming a blank. I had expected it to be fixed after several patches, however ive noticed that it hasnt been. Although theres no problem with Korean Sub in other parts except the complex, the problem hasn't been changed for a long time. So i would like ask if you can deal with this problem The following screen shot below shows the current problem that we are having now Thank you