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Showing results for tags 'measure'.
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On my journey of learning how to mod, I discovered I needed a way to measure things in-game. I searched for any mod that would do so but was only directed to a dead mod that's no longer downloadable. So I figured I'd put some of my skills to the test and made a simple meter stick. Since I'm highly confident that I'm not the only one with a need to measure sizes, I'll share this with the community. Introducing the Meter Stick: a simple stack-able part to measure various objects in-game. Mildly glows in the dark for easier night measuring. I'm releasing this under the Public Domain, this way the Meter Stick can always be accessible. Download it from SpaceDock, DropBox, or CKAN. If there's anything I can do to improve this part in any way, if there's something I missed in the publication process, or if you just find this mod useful, please let me know.
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Greetings! I'm trying to find a way to measure the amount of force applied to the joint connecting to a part with its parent (both surface and stack), to have things happen when they reach a certain "stress level". I haven't been able to find any information on the subject, except that BreakingForce is (maybe) measured in Newtons and BreakinTorque is (maybe) measured in Torque, and represents the maximum level of force that a part can withstand (and presumably its joints). I've been stumbling on a lot of references, but it doesn't explain anything in detail, and with my limited Unity and programming understanding, I can't really make any sense of it. The forum seems empty on the subject too. Basically I want to end up with something like this (if possible). //pre-calculations if necessary if (currentforce-applied-to-this-part's-joint-connected-to-the-parent > (breakingTorque / 2)) { //makesomethinghappen } Any help would be wonderful! : D
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- breakingforce
- breakingtorque
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