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This mod is being continued with permission from @DoctorDavinci Original thread here. I may be attempting to continue other parts of his work in the future. Enemy Mine Please Note that Enemy Mine requires BD Armory Continued v1.2.2.2a or better ... please install the appropriate version for your BDAc version See download links for dependencies posted below Adds Land Mines, Naval Mines, Depth Charges and Hedgehogs to KSP PLEASE NOTE: Land Mines are virtually invisible when deployed (95%opacity) as well as ALL MINES WILL GO OFF REGARDLESS OF TEAM - THEY ARE EQUAL OPPORTUNITY KILLERS Naval and Land Mines can be disarmed ... Land Mine Disarming requires the use of the Mine Detector KIS attachable item ... Do not move faster than 1.5 m/s or the mine will go off Land Mines are virtually invisible ... only way to find and disarm them after deployment is by using a Mine Detector Naval Mines have depth control ... Set the depth you wish them to sit at and they will automatically deploy themselves to that depth after being dropped Naval Mines can be disarmed in the same fashion as the Land Mines as well as being able to be set off via the use of DWI mine Removal Equipment DWI Mine Removal Equipment is used by attaching the "Ring of Death" to an aircraft and flying low across the water All models courtesy of @SpannerMonkey(smce) and are licensed All Rights Reserved Code Build Status License: GPL v3 License Dependencies - BDAc 1.2.2.2a and it's dependency Physics Range Extender NOTE: Only for BDAc 1.2.2.2 or higher! Enemy Mine v0.1.2.2 - Github Enemy Mine v0.1.2.2 - Dropbox
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