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  1. I am trying to mirror surface attaching wings, however, when I mirror them the mirrored wing ends up being upside down or faces backwards. I notice all the stock wings are symmetrical such that there is no top and bottom, maybe for this reason. However, there are parts that mirror how I am hoping fo...
  2. So I am trying to figure out my issue with some of my parts that utilize mirroring of mesh segments to optimize UV texturing space. After adding the normal to the part, segments that are mirrored have some strange shading. I understand the concept of normal maps with the light casting of red an...
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