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Showing results for tags 'mirroring'.
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I am trying to mirror surface attaching wings, however, when I mirror them the mirrored wing ends up being upside down or faces backwards. I notice all the stock wings are symmetrical such that there is no top and bottom, maybe for this reason. However, there are parts that mirror how I am hoping for the wings to mirror, the best example being landing gear. It seems that the mirror function in most cases besides this landing gear, just places the original part in a different orientation on the opposite side, but in this case it seems to generate a mirrored version of the original part. Does anyone know how to use the mirror function in this way? thanks in advance
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So I am trying to figure out my issue with some of my parts that utilize mirroring of mesh segments to optimize UV texturing space. After adding the normal to the part, segments that are mirrored have some strange shading. I understand the concept of normal maps with the light casting of red and green from specific directions, and I realize the reason for this issue, but is there some method of somehow "inverting" the mesh so that the shadowing is applied correctly?