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  1. This is not my idea, it is @AbacusWizard's, @Laguna's and @Snark's. It was discussed somewhere in this thread, but it was not openly suggested. Currently there is (if I recall correctly) only the upper and lower atmosphere among the science situations. The suggestion is to devide Jool's atmosphere into the upper, middle, lower and deep atmosphere, and have science situations for them. This makes Jool a more interesting place to visit, (as going deeper can give you "moar science"). And that is, in my opinion, a big deal as it is the only gas giant in the game. Therefore saying: "yea it has no surface, but that doesn't mean Jool isn't an interesting planet" is a good thing. If you also make the deep atmosphere difficult to get to, (like with a high temperature curve), and add a contract, you just added an interesting challenge to the game, and made an entire class of planets more interesting to players. Because with this layout, players have an incentive to design a ship that can withstand a journey to the deep atmosphere of Jool, and actually go there. Here are the Posts in that thread concerning this topic: AbacusWizard:http://forum.kerbalspaceprogram.com/index.php?/topic/131120-biomes-for-jool/&page=2#comment-2396049 Snark:http://forum.kerbalspaceprogram.com/index.php?/topic/131120-biomes-for-jool/&page=2#comment-2396640 Laguna:http://forum.kerbalspaceprogram.com/index.php?/topic/131120-biomes-for-jool/&page=2#comment-2396724 Snark:http://forum.kerbalspaceprogram.com/index.php?/topic/131120-biomes-for-jool/&page=2#comment-2397056
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