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Sector 7 Space Laboratories "Bridge Construction Set" In the early stages of this project the Suspension Bridge was not structurally sound for the reentry from saved games or when switching craft and as I strengthened the designed the part count climbed causing lag, this was a caused for design changes and new ideas. I then decided to try building the bridge on piers and this to was not working well because of reentry from a saved game on the water as mentioned before. The bridge is a far cry from what I would have liked but it's a functional Bridge that can be constructed. Often I used the Aqua Tram II for aligning the Bridge but in the end it was not necessary for the Bridge completion. Note: I am releasing the Pier section without knowing if it will actually work. I did notice during some testing that it can float free without the foundation mounted to the Ocean Floor and it survived reentry once during testing. Feel free to build these bridges on the water but as we know this game was not intended for water craft but it is still so much fun to build anything in KSP. I hope you enjoy the challenges as much as I did and have fun building bridges along with Rocketry. First Design This was looking really nice but not working in KSP More Photos Photos of Complications on the water Mobile Lift & Bridge Parts: 229 Mass: 38.656t Height: 16.1m Width: 21.4m Length: 48.2m Bridge Entrance Parts: 264 Mass: 27.113t Height: 10.3m Width: 13.3m Length: 31.8m Long Bridge Section Parts: 275 Mass: 30.574t Height: 10.3m Width: 17.5m Length: 52.6m Bridge Pier Section Parts: 231 Mass: 174.727t Height: 28.8m Width: 45.5m Length: 12.8m Aqua Tram II Parts: 122 Mass: 27.055t Height: 3.5m Width: 5.2m Length: 9.9m Operation: I first brought Rover 7 to the coastline and then constructed the bridge straight off the rear of the runway starting with a Bridge Entrance then adding the center sections and then the Bridge Exit (Bridge Entrance). When docking them together alignment is very critical, sometimes they connect easily sometimes not. Much like connecting in space connect them very gently. Next shutdown the two engines on the Bridge Entrance manually so that all remaining engines will be running in one direction. The Bridge Entrance is a little shaky I makes turns near 10 m/s the center sections are much easier to handle. The Rover I am using must climb on the Bridge ramps slowly. The Mobile Lift is slow to start and can't make tight turns but it is placing Bridges nicely. When the Mobile Lift releases the Bridge it will collapse, at this point just return to the tracking center and remove the debris unless you have a 0 debris setting then this is unnecessary. I may have left out some needed information, please feel free to ask questions if needed.
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