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  1. Want to play Kerbal History? Tired of Kerbal History breaking the rules and being shut down? Well have i got the product for you! A rework of KH designed to be as rule-compatible as possible! Yes, you can still have your little factions and nations, and you can still have your characters, but there are new rules in place made to prevent it from devolving too much into politics/roleplay. This is an Easter Egg. RULES: There may only be 6 nations alive at any given time. You may not make flags or maps of them, and please make interactions between nations short and detailed. Nations must survive for at least 3 posts. In regards to characters, you can have as many of them as you like. However, there may only be 4 interactions between one character and another character per page. Example: *char 1 says hi to char 2* four times. Only 2 chars can be made per page. Chars stay dead. Old nations stay dead. Nations are killed off after they have been attacked more than 3 times. Only 1 attack may take place per post, only 1 nation attacked per post. Nations must survive for at least 3 posts. NO SIDE CONVERSATIONS. Each post counts as 10 (EARTH TIME!) years elapsed, and must display the current year (considering the 10 years they added). There must be at least 3 events taking place per post, and there can be no more than 10 events per post. NO TIME SKIPPING. EVER! You may also not enter "nothing happens". Posts violating these rules will be ignored. The year is 4,000 BC. Kerbal technology is at the level of sticks and pointy rocks. String is made of shaven-off and winded-up stick (skin?/bark?). Kerbal society knows nothing of rocketry. Technological progression must occur at reasonable rate - comparable to our own, with consideration of current year, and 10 years increment. Technological progression will occur at increasing rate (more advanced tech = faster). Technology may be lost, kept secret, captured, refined, transformed, perfected, optimized, destroyed and, of course, re-learned if possible.
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