Jump to content

Search the Community

Showing results for tags 'moduleresourceharvester'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. I noticed in KSP 1.3 that parts using ModuleResourceHarvester type = 2 (atmospheric) no longer appear to harvest any resource if surface speed is exactly zero, such as if the craft is attached to a launch clamp or has wheel brakes engaged. If there's any motion, such as a heavy craft wobbling on its clamps, or with brakes engaged but can still be tilted side to side, then it'll harvest the resource. This seems to happen regardless of abundance. This differs from air intakes that can still take in a fixed amount of IntakeAir if perfectly stationary. I originally tuned my harvesters to match whatever the corresponding air intake would harvest in IntakeAir while stationary, then re-tuned that to match the IntakeAir rate times whatever MinAbundance was (assuming MinAbundance and MaxAbundance were equal). Now it seems I'll have to re-tune that based on a fixed non-zero speed. Or maybe there's an option for a stationary atmospheric harvester to still work. Where can I find changes to ModuleResourceHarvester?
×
×
  • Create New...