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Showing results for tags 'multi-monitor'.
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I am looking to test a program called SoftTH which allow you to set bezel adjustment for multi- monitor setup. I am building a sim pit and I have 4+ inch bezels that I really would love to compensate for. There is a program that does this called SoftTH but it doesnt work with windows 10. I updated all the computers in my house and so did everyone I know apparently..So I cant find a windows 7 computer to test this on and I dont want to set up a dual-boot and buy a copy of windows until I know it works. On 10, the game crashes about 5 seconds after starting it. This is due to it being compiled for windows 7 I believe. Thats why I would like to test this. Also this is a pretty awesome program if it does work. Im sure at least a few people would be happy for a working multi-monitor setup tool. Anyone willing to test this let me know. Steps to test: BACK UP GAME FIRST -Have Windows 7(Multi-Monitor setup preferred but not required) -Figure out which version of KSP you use(either 32-bit or 64-bit) -Download the appropriate version on http://www.softth.net/ 32 and 64 bit versions I would stick with. Dont use dx9(86) DX9 v2.08 alpha DX9 v2.08 alpha 64 bit -Drag d3d9.dll into game directory(NOT GAMEDATA) folder -Run Program, It should ask you if you want to create a config for your monitor setup. -Say yes to making config -Let your game load(tThis is where my game crashes. Dont worry if it does, removing the file is all you have to do to revert back) -If your game loads than it worked and my sim pit just got alot better. please post your results with your windows version, # of screens, and if it passed or failed. Thank you!
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Greetings, everyone. I happen to come by a second display screen to have fun with and now I'm looking forward in playing KSP with two displays. Is it possible? What it takes to have one display for different indicators (orbit parameters, app launcher, toolbars, etc) and the second one just for flying scene?
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Greetings SQUAD staff! I, and many others, would love to see native multimonitor support implemented natively. For example, have your normal main game screen, then an orbital map and plugin windows on a second monitor. I envison putting the orbital map, with navball and mechjeb windows in a secondary touch screen. (Really looking at doing a little setup like a slimmed down dragon2 control panel.)