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Showing results for tags 'multicore'.
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Full disclosure, I'm an irredeemable mod-addict. However, I am intentionally asking in a stock modless context: What roadmap exists, if any, for KSP to receive optimization passes in future updates, if indeed any future updates ever come to pass? KSP is pretty much in a class of very few other gaming titles (Factorio being another notable example) which bottlenecks at the CPU and not at the graphics card. Worse, it's been the better part of a decade since anyone was likely to purchase a computer for use with computer games that had single-core CPUs, yet KSP still only utilizes a single core. Case in point, I run an octo-core i7, and while quads aren't exactly bargain-basement economy models quite yet, I think it'd be equally unfair to characterize hex- and octo-core systems as "newfangled" or "rare." In the context of my admitted mod addiction, I recognize that the more mods one uses (particularly plugins) the more likely any multi-core / multithread / optimization would be to bork the backend stuff that allows said mods to attach to the game so easily. That said... is hoping for 2015-cutting-edge performance here in 2017 really an unreasonable thing for a user to request?
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- unmodded
- optimization
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