Jump to content

Search the Community

Showing results for tags 'mun pocket edition'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. So Mun Pocket Edition was only last updated for 1.0.5. I can load it on 1.1.3, but I lose colour on oceans for pocket bodies that have them, ending up with shiny black areas where oceans are supposed to be. There are two images for each ocean-bearing body: One for all of the land plus a transparent ocean, and a seemingly transparent single pixel image that still has colour data. I can get the ocean colour using GIMP's colour picker and then fill the transparent parts on the main image to get a reasonably usable pocket body. The end result is viewable on the Kerbin Is Awesome, Eh? video I did. The oceans don't look very shiny though; I think the intent was to use a partially transparent image for the oceans so there'd be some shine to them. I even tried adding a partially transparent layer using the ocean colour. The second image here is my attempt at using 53% transparency; it's like the game either turns transparency on or off depending on the percentage of transparency. Is there some way to restore this semi-transparency so the pocket bodies' oceans get that shine back? Maybe this sort of thing isn't supported in 1.1 anymore.
×
×
  • Create New...