So Mun Pocket Edition was only last updated for 1.0.5. I can load it on 1.1.3, but I lose colour on oceans for pocket bodies that have them, ending up with shiny black areas where oceans are supposed to be.
There are two images for each ocean-bearing body: One for all of the land plus a transparent ocean, and a seemingly transparent single pixel image that still has colour data. I can get the ocean colour using GIMP's colour picker and then fill the transparent parts on the main image to get a reasonably usable pocket body. The end result is viewable on the Kerbin Is Awesome, Eh? video I did. The oceans don't look very shiny though; I think the intent was to use a partially transparent image for the oceans so there'd be some shine to them.
I even tried adding a partially transparent layer using the ocean colour. The second image here is my attempt at using 53% transparency; it's like the game either turns transparency on or off depending on the percentage of transparency.
Is there some way to restore this semi-transparency so the pocket bodies' oceans get that shine back? Maybe this sort of thing isn't supported in 1.1 anymore.