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Showing results for tags 'munbeam motel'.
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So I finally decided to get brave and build a surface "base" to land on the Mun. I really just started throwing together pieces from the KPBS mod messing around with it on kerbin and decided after getting It to handle pretty well, it was time to try and launch the beast. I basically just guesstimated the fuel and stuff I would need and wrapped the top mess in a fairing. I had to strut the living heck out of the top to keep it from waving back and forth and popping out of the fairing. slightly off topic: I think using a docking port as a separator between my lander and the lifting stage caused a lot of the need for strutting but I have no idea how to add a docking port for future use and then add the lifting stage without hooking straight to the docking port or hook a decoupler straight to the docking port(adding sway/looseness either way) Any tips on this would be awesome. Anyway, after strutting it up, she launched up a whole lot better than I had expected and I think I guessed pretty decent on fuel. Things got pretty freaking dicey and I finally managed to put her down after a handful of F9's and without mechjeb(cause I totally forgot to add a module during the build) and only lost a small spider engine that was recessed in the bottom from the thing flexing and smashing the nose a bit hard on touchdown.. This thing was a handful for me to land and I'm sure it is a really inefficient build so I'll need to look at some stuff before I try to launch any additions to it. Never the less, I got 'r done! Here's a link to the album with a few more pics of the flight/landing http://smg.photobucket.com/user/elway358/slideshow/Mobile%20Munar%20Mining%20Station