Jump to content

Search the Community

Showing results for tags 'nuclear jets'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. I would like to know if anyone would like to make a mod adding in a nuclear powered jet engine, it looks like this: I will explain how this works here in a few sections: Reactor: The reactor will come in three sizes, the small, medium, and large. Those reactors are sized 0.625m, 1.250m and 2m. Cooling System: They all produce a large amount of heat, so a cooling unit of the same sizes should be able to be attached to the front, that is the circular tune on the front of the reactor in the picture Engines: The jet engines in-game are the ones that will be used, however, they need to be attached to a special fuselage structure that comes in the sizes 0.625, 1.250 and 2m, that structure will need to be connected to the reactor's cooling system via a special vent that works just like a external fuel line, when the jet engines are attached to those fuselage pieces, they then work using the heat of the reactor, and not liquid fuel. Fuel: You can bring onboard uranium and control rods, the control rods break down over time, so you need to bring a little extra, with the uranium rods, and the throttle opens or closes the control rods. The lower the throttle, the higher the control rods go in the reactor, and the less heat they produce, reducing the thrust, when the throttle hits zero, the reactor shuts off, and it cannot be started again until it cools down all the way. When it is past 75% throttle, it will very slowly overheat, and melt down, or simply cause the reactor to stop working, and the nuclear reaction will cause it to melt, and explode. Protection: the reactor and cooling system need to weigh at least 10 tons each, because they are surrounded by solid lead to prevent radiation from escaping. I hope this isn't too complicated of a request, but it would be really cool to see, and it isn't made up either, the idea came from the X-6 research craft, which would use a nuclear reactor to fly. It was only cancelled due to the probability of the aircraft being shot down, and causing nuclear waste to fall over cities, killing people, but it works in theory, math, and practice if they ever decided to do it. HEY, IF IT WORKS IN REAL LIFE, WHY NOT IN KSP? And yes, I know there are mods with nuclear turbojets, but they are never realistic about the throttling with control rods, or with the jet propulsion part of it, the reactor simply superheats the air in place of fuel, making it run for years on end without having to do anything but have a couple storage area's with 100 control rods or so (1 control rod every week for a reactor of the biggest size 2m) Pictures:
×
×
  • Create New...