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Showing results for tags 'oceans'.
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This mod intends to give users a decent alternative to scatterer oceans. If the scatterer ocean performance hit is too much for your system, this mod may provide you some relief and a little bit of eye candy. While this mod does not match scatterer in quality, it does look a lot better than stock oceans, in my opinion. There are 3 different versions: High Resolution: 2048x2048 textures Medium Resolution: 1024x1024 textures Low Resolution: 512x512 textures (this is also the stock resolution) This mod disables Scatterer's ocean shaders so you don't have to worry about doing that. Also works fine along side SVE and SVT. Only works for stock oceanic bodies (Kerbin, Laythe, Eve) and GPP (Gael, Tellumo, Tarsiss, Hadrian) oceanic bodies. Change log Update for 1.4.2 Removed MiniAVC; install full AVC to get update notifications TO INSTALL: Install the latest kopernicus (https://github.com/Kopernicus/Kopernicus/releases/) Drop the BLO folder into your GameData folder. some screenshots: Known Issues: DOWNLOAD HERE CC BY-NC-ND
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So Mun Pocket Edition was only last updated for 1.0.5. I can load it on 1.1.3, but I lose colour on oceans for pocket bodies that have them, ending up with shiny black areas where oceans are supposed to be. There are two images for each ocean-bearing body: One for all of the land plus a transparent ocean, and a seemingly transparent single pixel image that still has colour data. I can get the ocean colour using GIMP's colour picker and then fill the transparent parts on the main image to get a reasonably usable pocket body. The end result is viewable on the Kerbin Is Awesome, Eh? video I did. The oceans don't look very shiny though; I think the intent was to use a partially transparent image for the oceans so there'd be some shine to them. I even tried adding a partially transparent layer using the ocean colour. The second image here is my attempt at using 53% transparency; it's like the game either turns transparency on or off depending on the percentage of transparency. Is there some way to restore this semi-transparency so the pocket bodies' oceans get that shine back? Maybe this sort of thing isn't supported in 1.1 anymore.