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Showing results for tags 'offset'.
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NRE spam on using offset mode
Lathari posted a topic in KSP1 Technical Support (PC, modded installs)
Anyone else having this kind of NRE spam on using the offset mode in 1.8 + BG: [ERR 18:29:36.094] Exception handling event onEditorPartEvent in class ModuleRoboticRotationServo:System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.get_transform(UnityEngine.GameObject) at Expansions.Serenity.ModuleRoboticRotationServo.OnVisualizeServo (System.Boolean rotateBase) [0x000aa] in <5b6ca6486e0b47a1bce39cde5a91b986>:0 at Expansions.Serenity.ModuleRoboticRotationServo.OnEditorPartEvent (ConstructionEventType evt, Part p) [0x0008b] in <5b6ca6486e0b47a1bce39cde5a91b986>:0 at EventData`2[T,U].Fire (T data0, U data1) [0x000b0] in <5b6ca6486e0b47a1bce39cde5a91b986>:0 [EXC 18:29:36.095] NullReferenceException Expansions.Serenity.ModuleRoboticRotationServo.OnVisualizeServo (System.Boolean rotateBase) (at <5b6ca6486e0b47a1bce39cde5a91b986>:0) Expansions.Serenity.ModuleRoboticRotationServo.OnEditorPartEvent (ConstructionEventType evt, Part p) (at <5b6ca6486e0b47a1bce39cde5a91b986>:0) EventData`2[T,U].Fire (T data0, U data1) (at <5b6ca6486e0b47a1bce39cde5a91b986>:0) UnityEngine.Debug:LogException(Exception) EventData`2:Fire(ConstructionEventType, Part) EditorLogic:onOffsetGizmoUpdate(Vector3) EditorGizmos.GizmoOffset:OnHandleMove(GizmoOffsetHandle, Vector3, Single) EditorGizmos.GizmoOffsetHandle:On_MouseDrag() EditorGizmos.GizmoHandle:OnMouseDrag() MouseEventsHandlerBase:OnMouseDrag() UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) First time I saw this was after installing Champagne Bottle Redux, after removal issue went away. It came back after installing EVE, Scatterer, KS3P, Scansat and updating US2 to 1.8 RC. I know I could go through the mods one by one, but that would be annoying so asking here if someone knows something about something... Not a big problem, everything works, just annoying and makes it harder to spot other problems. -
Hello, I saw several people moved surface attached parts far from their parent part, where offset limit would never allow. I want to know how to offset those parts. Is it just a trick, like node attached clipped parts which eliminates the limit? Or are they using mods? (I know there are mods for this; But I want to do it in stock)
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